Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - Supurreme - 12-08-2018 is there any way to get the second uv map for the partner pokemon outfits? RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - AshKratos89 - 12-09-2018 (11-21-2018, 07:31 AM)mem0ry Wrote: When I try to import larger field maps from PMLG (area06/town007_00, area02/town001_00 for example) some texture fails to load. According to 3DS Max "null.png" is missing, it works with the room map models but I always experience this issue when I try to import a larger field map model, any idea why this happens? Could you solve this problem with the maps? RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - Lady Ariel - 12-09-2018 Do we know how to get the animations for the Pokemon and trainers for Let's Go? RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - koomsik - 12-09-2018 where would i go to ask for a reccomendation for ripping models from Pokemon Black and White??? it is VERY incomplete if nobody's noticed and i tried ripping them myself, but im on a mac so that makes it WAY harder than it should be. RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - Gamer1234567890 - 12-11-2018 Hi, everyone. Make sure not to forget Serperior RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - ninetalescommander - 12-11-2018 (12-11-2018, 06:58 AM)Gamer1234567890 Wrote: Hi, everyone. Make sure not to forget Serperior Serperior is already on there, it's in the Pokemon X and Y section. RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - Fallenleader - 01-03-2019 Alright, Maybe I am missing it entirely, but I am quite confused on how to deal with PMLG data. I have the info I need for textures, but how exactly do I go about models, Mainly of the overworld variety (Pallet Town, Route 1, etc), and animations (if anims are possible)? If it is of any help, target direction is into Unity, though I can go intermediate like Blender or Max (though for max I would need to know a minimum version as I am already going to have to update it to at least 2012 or higher for another project I am doing. RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - Melodycloud - 01-04-2019 Hey How would I fix the UV's for pokemon models like the Eevee Buddy model? They seem to be broken :/ RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - Lady Ariel - 01-08-2019 Does anybody know where the textures for the Buddy Pokemon's clothing are located? I have located the textures for the things like accessories and hats, but not the ones for the shirts. RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - arashi99 - 01-21-2019 Is there any progress on map ripping? do people created a separate thread? thanks RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - DecaTilde - 01-28-2019 I would like to see the Partner Eevee ripped, as well as Meltan and Melmetal, please. RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - Demothene - 02-15-2019 (01-21-2019, 09:22 AM)arashi99 Wrote: Is there any progress on map ripping?Hello, i'm almost done with learning shaders For the moment my sea shader look like shit : Click here to see I'm still struggling with some animated materials like charmander's flame on his tail, i made 2 shaders, 1 for the core and 1 for the shell but i can't figure how to blend the shell's shader on top of the core one. Any idea on this ? RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - ninetalescommander - 02-15-2019 I just recently decided to have a go at this but I'm already stuck; What exactly do I do to get the models? I have OHana and the PokemonLetsGo_GFBMDL script but no clue what to do with them. I assumed it would be like with the Smash Bros Models with QuickBMS but when I try that, I get an error. Anyone have a step-by-step guide? RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - Demothene - 02-16-2019 (02-15-2019, 06:33 PM)ninetalescommander Wrote: I just recently decided to have a go at this but I'm already stuck; What exactly do I do to get the models? I have OHana and the PokemonLetsGo_GFBMDL script but no clue what to do with them. I assumed it would be like with the Smash Bros Models with QuickBMS but when I try that, I get an error. There is no need for a guide really 1 - Run script PokemonLetsGo_GFBMDL in 3DSMAX. 2 - Choose the model you want. 3 - Wait until its done (It can take a while for the map models). 4 - Depends on your goal, you can keep using it in 3dmax, you can export it as FBX if you prefer to use blender... Or in a game engine ? Its up to u. Maybe i'm wrong but Ohana was only for x/y to (u)sun/moon no ? (i did not use ohana or spica for lets go coz it wasn't necessary at all for me) Question about ohana/spica, can it export animated materials ? (as shader code or something ?) RE: Pokémon X/Y/OR/AS/(U)S/M/Let's Go Model Ripping Project - ninetalescommander - 02-16-2019 (02-16-2019, 04:59 AM)Demothene Wrote:(02-15-2019, 06:33 PM)ninetalescommander Wrote: I just recently decided to have a go at this but I'm already stuck; What exactly do I do to get the models? I have OHana and the PokemonLetsGo_GFBMDL script but no clue what to do with them. I assumed it would be like with the Smash Bros Models with QuickBMS but when I try that, I get an error. 3DS Max isn't listed in the "things you'll need" list so I assumed I wouldn't need that. Sadly for me that's a dead end as I don't have that kind of cash lying around. Actually, the only thing I want is the Eevee Buddy Model so if any admin reading this can put it on the website, I'd really appreciate it. |