Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon 3DS/Switch Model Ripping Project - Z3nx - 11-16-2019 (11-16-2019, 10:51 AM)Random Talking Bush Wrote: More often than not you'll need to edit the textures and mirror them for the other half, but this is not always the case. Have a look at the "nor" textures for a reference point, if they're symmetrical / have a different aspect ratio than the "col" textures, then they'll need to be modified. Similarly, eye textures need to have both the left and right sides mirrored (but only halfway each). I've setup the texture like the normal, however it still doesn't line up for some reason Attached an image of workflow RE: Pokémon 3DS/Switch Model Ripping Project - manurocker95 - 11-17-2019 Did you find a way to export animations? or it is still not possible? Toolbox works fine now with rigging btw RE: Pokémon 3DS/Switch Model Ripping Project - ambros489 - 11-17-2019 Does anybody know where I can find the map models? I can't find the gfbmdl files for the interior maps, like the lab or the PKMN center. RE: Pokémon 3DS/Switch Model Ripping Project - jugol - 11-17-2019 (11-17-2019, 10:30 AM)ambros489 Wrote: Does anybody know where I can find the map models? I can't find the gfbmdl files for the interior maps, like the lab or the PKMN center. for once I love that the files and folders have actual names and not the likes of a/0/1/2/3 Maps are in romfs\bin\field\model Worth noting that textures are in a completely separated folder, romfs\bin\archive\field\area\texture Talking about textures, I found something interesting. Remember the infamous tree? Turns out the texture was never low res - it was straight up a bad texture. It's funny because the game has lots of much better textures but that tree was a key part of the game's controversy. RE: Pokémon 3DS/Switch Model Ripping Project - ettoreuyuyuy - 11-17-2019 Someone has already found a way to extract the animations from the models. As much as I try I can't find the way. I have Toolbox and the "gfbmdl" filesCan anyone help me or guide me? Thank you. RE: Pokémon 3DS/Switch Model Ripping Project - Giodude - 11-17-2019 I've been out of the pokemon modding scene for about 3 years. How do i use ohana to extract these models? RE: Pokémon 3DS/Switch Model Ripping Project - manurocker95 - 11-18-2019 (11-17-2019, 04:45 PM)Giodude Wrote: I've been out of the pokemon modding scene for about 3 years. How do i use ohana to extract these models? Nah, you need to use Switch Toolbox RE: Pokémon 3DS/Switch Model Ripping Project - Giodude - 11-18-2019 (11-18-2019, 07:05 AM)manurocker95 Wrote:Thanks! I just got it working. Question, How do i get the textures working in switch toolkit?(11-17-2019, 04:45 PM)Giodude Wrote: I've been out of the pokemon modding scene for about 3 years. How do i use ohana to extract these models? RE: Pokémon 3DS/Switch Model Ripping Project - ettoreuyuyuy - 11-18-2019 (11-18-2019, 11:04 AM)Giodude Wrote:(11-18-2019, 07:05 AM)manurocker95 Wrote:Thanks! I just got it working. Question, How do i get the textures working in switch toolkit?(11-17-2019, 04:45 PM)Giodude Wrote: I've been out of the pokemon modding scene for about 3 years. How do i use ohana to extract these models? Forgive me for getting me into your conversation, but how did you manage to use the Ohana for The Sword & Shield models if they come in GFBMDL. RE: Pokémon 3DS/Switch Model Ripping Project - Giodude - 11-18-2019 (11-18-2019, 11:50 AM)ettoreuyuyuy Wrote:I didn't, just though ohana could do that now. It can't.(11-18-2019, 11:04 AM)Giodude Wrote:(11-18-2019, 07:05 AM)manurocker95 Wrote: Nah, you need to use Switch ToolboxThanks! I just got it working. Question, How do i get the textures working in switch toolkit? RE: Pokémon 3DS/Switch Model Ripping Project - Darkliger01 - 11-18-2019 (11-18-2019, 11:50 AM)ettoreuyuyuy Wrote:(11-18-2019, 11:04 AM)Giodude Wrote:(11-18-2019, 07:05 AM)manurocker95 Wrote: Nah, you need to use Switch ToolboxThanks! I just got it working. Question, How do i get the textures working in switch toolkit? They didn't. Ohana is only useful for the 3DS games' models. For the Switch games' model you can either: 1) Use Autodesk 3DSMax and the MAXScript that Bush uploaded to import the models, export as FBX, then import into Blender. Or... 2) Use Switch Toolkit (which I haven't used, myself, so I don't know how it works). RE: Pokémon 3DS/Switch Model Ripping Project - lethal234 - 11-19-2019 Hey all, just trying to find out what the green channel in Swsh's amb texture is used for. Assuming the Red channel is for occlusion. Not sure if it's for highlights/outlines or if the whole texture is actualy supposed to be for occlusion. RE: Pokémon 3DS/Switch Model Ripping Project - WolfosB - 11-19-2019 hi! im new to all this, but ive began to upload models ive ripped. has anyone else done the same yet? RE: Pokémon 3DS/Switch Model Ripping Project - Random Talking Bush - 11-19-2019 (11-19-2019, 06:36 PM)WolfosB Wrote: hi! im new to all this, but ive began to upload models ive ripped. has anyone else done the same yet?Not yet, and even if anything were to be submitted, it won't be accepted until the end of the month at the earliest so that people can see all of the new Pokémon in-game first before the floodgates open up for the new content on the Resources. RE: Pokémon 3DS/Switch Model Ripping Project - F-Wing - 11-20-2019 Thank you for sharing the model. Can you extract GYM Map? |