Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon 3DS/Switch Model Ripping Project - Z3nx - 11-20-2019 (11-16-2019, 05:09 PM)Z3nx Wrote: I've setup the texture like the normal, however it still doesn't line up for some reason I figured it out, leaving this here in case someone else has this problem. Sometimes a texture needs to be flipped upside down to map correctly. RE: Pokémon 3DS/Switch Model Ripping Project - manurocker95 - 11-22-2019 Gen 8 IDs (Can't add spoiler dunno why) 891 - Meltan 892 - Melmetal 901 - Nickit 902 - Thievul 903 - Chewtle 904 - Drednaw 905 - Gossifleur 906 - Eldegoss 907 - Yamper 908 - Boltund 909 - Skwovet 910 - Greedent 911 - Woloo 912 - Dubwool 913 - Arrokuda 914 - Barraskewda 915 - Sizzlipede 916 - Centiskorch 917 - Cramorant 918 - Rookidee 919 - Corvisquire 920 - Corviknight 921 - Toxel 922 - Toxtricity 923 - Falinks 924 - Milcery 925 - Alcremie 926 - Cufant 927 - Copperajah RE: Pokémon 3DS/Switch Model Ripping Project - Random Talking Bush - 11-22-2019 Already posted those earlier, manurocker95. Perhaps I should add them to the first post as well. RE: Pokémon 3DS/Switch Model Ripping Project - manurocker95 - 11-23-2019 (11-22-2019, 03:48 PM)Random Talking Bush Wrote: Already posted those earlier, manurocker95. Perhaps I should add them to the first post as well. iirc you posted til gen 7 RE: Pokémon 3DS/Switch Model Ripping Project - Random Talking Bush - 11-23-2019 (11-23-2019, 07:47 AM)manurocker95 Wrote: iirc you posted til gen 7I had the 8th Generation IDs posted the very same day I updated the script, in the post I linked to in my previous comment. Only 6th/7th were added afterward. RE: Pokémon 3DS/Switch Model Ripping Project - classyham - 11-23-2019 Not sure if i'm being dumb, but a lot of the dds files from sw/sh seem to be broken. RE: Pokémon 3DS/Switch Model Ripping Project - Random Talking Bush - 11-23-2019 (11-23-2019, 04:32 PM)classyham Wrote: Not sure if i'm being dumb, but a lot of the dds files from sw/sh seem to be broken.They're in DX10 format, so you need to have a program capable of opening those. As I mentioned previously, Photoshop, Noesis and even Switch Toolbox all work. RE: Pokémon 3DS/Switch Model Ripping Project - classyham - 11-23-2019 Photoshop CC 2019 is what i tried and i get black images with pink dots for the most part. tr0000_00_face_col is the one i was testing. RE: Pokémon 3DS/Switch Model Ripping Project - Random Talking Bush - 11-23-2019 (11-23-2019, 06:18 PM)classyham Wrote: Photoshop CC 2019 is what i tried and i get black images with pink dots for the most part. tr0000_00_face_col is the one i was testing.Hm, guess I must've forgotten to mention that you might need the Intel DDS plugin if it's not already installed. But either way Noesis for sure can convert them to a usable format. RE: Pokémon 3DS/Switch Model Ripping Project - Darkliger01 - 11-23-2019 Has there been any progress of ripping the cites and landscapes from Sword and Shield? I really want that sweet statue from Motostoke. RE: Pokémon 3DS/Switch Model Ripping Project - TehSe7en - 11-26-2019 (11-23-2019, 08:33 PM)Darkliger01 Wrote: Has there been any progress of ripping the cites and landscapes from Sword and Shield?I've got the cities exported, but almost every building is positioned at 0,0,0 and needs manual readjustments (or just align the meshes to the joint correspondent to the building, but they have odd names), some buildings are separated in multiple pieces (those pieces are placed at 0,0,0 too) RE: Pokémon 3DS/Switch Model Ripping Project - Darkliger01 - 11-26-2019 (11-26-2019, 05:59 PM)TehSe7en Wrote:(11-23-2019, 08:33 PM)Darkliger01 Wrote: Has there been any progress of ripping the cites and landscapes from Sword and Shield?I've got the cities exported, but almost every building is positioned at 0,0,0 and needs manual readjustments (or just align the meshes to the joint correspondent to the building, but they have odd names), some buildings are separated in multiple pieces (those pieces are placed at 0,0,0 too) I see. As long as you can get that statue converted, I'm set. I wanna use that sword and shield it has, to be honest. RE: Pokémon 3DS/Switch Model Ripping Project - Amalgam Wildcard - 11-27-2019 I'm honestly just hoping someone can finally figure out how to extract the animation files from the Switch Pokemon games. I never saw any posts about extracting the animations from Let's Go, but they also weren't really needed because the models were the same as Sun/Ultra Sun & Moon/Ultra Moon - aside from Meltan and Melmetal (Did get some awesome new Hi-Res textures though, so thanks to everyone who contributed in that). RE: Pokémon 3DS/Switch Model Ripping Project - Essential - 11-27-2019 The UV Mapping seems to be messed up on the pokemon models. RE: Pokémon 3DS/Switch Model Ripping Project - Demonslayerx8 - 11-28-2019 (11-27-2019, 06:39 PM)Essential Wrote: The UV Mapping seems to be messed up on the pokemon models.they're not broken, just make the UV mapping set as mirrored for the diffuse, or do texture edits by making it mirror itself on the other side. |