Sprite Ripping Project 5: _____-em-up! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Sprite Ripping Project 5: _____-em-up! (/thread-20357.html) |
RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 06-21-2012 Gradius II (Other Systems): RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 06-21-2012 1944: *Insert Dragon Ball joke here* Now only the Final Boss left. RE: Sprite Ripping Project 5: _____-em-up! - Maxim - 06-22-2012 Game: Space Invaders '95 - Attack of the Lunar Loonies System: Arcade RE: Sprite Ripping Project 5: _____-em-up! - Techokami - 06-23-2012 This is going to be fuuuuuuuun. Found a nice game to rip from: Desert War, an arcade game. It stores sprite graphics very differently... rather than storing everything as 8x8 tiles, it stores everything on 256x256 sheets! That means everything is preassembled, so making a FULL RIP of this game is totally easy Except, MAME doesn't correctly display the graphics in the graphics viewer. You'll get a little bit of the center of each one in the current-ish version, and in the older version with the old (and superior!) viewer, it only shows you 256x224 of it. So I dabbled in black magic. And got this: Now I have to rip the palettes. This is going to suck because all the graphics are 8-bit (as in, 8 bits per pixel, AKA 256 color) and there are quite a few palettes... RE: Sprite Ripping Project 5: _____-em-up! - Davy Jones - 06-23-2012 Completely ripped all stages including animations from Brutal: Paws of Fury (SNES) but I've got some problem with the palettes: http://www.spriters-resource.com/community/showthread.php?tid=20676 Help is appreciated. RE: Sprite Ripping Project 5: _____-em-up! - Maxim - 06-23-2012 Space Invaders '95 (Arcade): RE: Sprite Ripping Project 5: _____-em-up! - Techokami - 06-23-2012 Well that was a "fun" 9ish hours of work. I now have 415 256x256 images to work with for making sheets. Here, have a teaser, as I won't be breaking these down into sheet format today: RE: Sprite Ripping Project 5: _____-em-up! - Yawackhary - 06-23-2012 Sneaks in and straight back out... A game that never was and cancelled at this stage due to that a) there was already a beat em up Batman game (Batman Returns) on the SNES, b) it uses the enemies from Double Dragon 3 and Stage 2 is the Slums stage from Double Dragon presumably as placeholders. Not just any old Double Dragon but the Genesis port. c) The developers worked on the Spider-Man license after this game came out. d) It wasn't very good. At the end of the ROM, it has sprites from Ken Griffey Jr. Baseball due to yes, the same developers worked on all 4 titles (this Batman game, the Double Dragon ports and the baseball game). (Oh and I haven't used minus before since it refused on Imgur for some reason so I probably haven't done it right as usual...) RE: Sprite Ripping Project 5: _____-em-up! - Garamonde - 06-23-2012 Well, there is a direct link you can copy when you upload the file (under "more share links"). You'll have to replace your current link with that because when you click the image it acts like a download. RE: Sprite Ripping Project 5: _____-em-up! - Davy Jones - 06-24-2012 (SNES) http://i.minus.com/ibnMRV2n2OxMQP.png http://i.minus.com/jEzZxQRkmhP48.png http://i.minus.com/icHHOn59J2o9X.png http://i.minus.com/jxE73EeEwGvj3.png A game from my childhood, played through yesterday for the first time on Easy & Fast. It's not as bad as many people say, graphics are good and the music is something special, but the controls are a little bit stiff. Ah yeah, vSNES is only working on the sprites, any other background can't be displayed with it. RE: Sprite Ripping Project 5: _____-em-up! - A.J. Nitro - 06-24-2012 I thought Shaq Fu was a fighting game, not a beat'em up. RE: Sprite Ripping Project 5: _____-em-up! - Davy Jones - 06-24-2012 Ouh, there's a difference? RE: Sprite Ripping Project 5: _____-em-up! - Garamonde - 06-24-2012 I figured BEMUPS were pretty much kinda like fighting games but set in an adventure style. So yeah, they're different. Super Smash Bros./Clay Fighter/most any game where characters beat eachother up in a closed environment = fighting game, and TMNT/Batman/most any game where you progress through platforming levels, beating up enemies = BEMUPS. That's how I see it anyway. RE: Sprite Ripping Project 5: _____-em-up! - A.J. Nitro - 06-24-2012 No big deal anyway. I was hoping to see someone rip it from the previous project. RE: Sprite Ripping Project 5: _____-em-up! - Yawackhary - 06-24-2012 Yeah, it gets confusing since some people call beat em ups as fighting games and vice versa, it doesn't help that in some countries use different terms for games (e.g. a platformer in Germany is jump and run). A beat em up is usually scrolling (or flick screen on some consoles) moving from left to right defeating as many enemies as possible with a boss at the end of each stage, some do occasionally go up and down as well and even top down ones like the arcade Avengers (no reason to the comic book). E.g. Final Fight, Streets of Rage, Double Dragon, TMNT. A fighting game is a one on one contest set in an arena where you have to defeat the enemy to get to the next stage. E.g. Street Fighter, Fatal Fury, King of Fighters, Blaz-Blue. Stuff like Renegade is a oddity as in that it is in an arena like fighting games but has the mechanics of a beat em up. The difference between a beat em up and a fighter is that a fighting game often has lots of animation per character while a beat em up has much less and includes palette swaps. Also fighting games often have lots of special moves but requires knowing how to perform it, beat em ups do have special moves but mainly the later ones and they are easier to perform. It also doesn't help that some games like Yie-Ar Kung Fu 2 on the MSX is both a beat em up and a fighting game. It's sort of the same thing to a shooter now whether people mean a shoot em up like Gradius/R-Type or a FPS like Call of Duty/Halo. Oh and I already fixed the link. |