The GameDev Lounge 00000011 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: The GameDev Lounge 00000011 (/thread-25298.html) |
RE: The GameDev Lounge 00000011 - Kold-Virus - 07-14-2016 I would love to try that out. But I'd need paid accessories to do all that. I'd probably need to convert each instrument track separately, mainly the pan flute track, and then combine/render/edit them in Audacity all at once and then Render to Stereo to merge them. Thankfully I still have the raw unconverted midi file on my disk. I will make some changes. I'm still very new at putting songs I create in my head into digital form. I've never really been an expert at dynamics, but tunes I'm a little bit more comfortable.I have zero knowledge of music theory, I play the notes by ear until I get the right one that's in my mind. Hey, I wouldn't mind sorta using you to better my music "skills". RE: The GameDev Lounge 00000011 - DarkGrievous7145 - 07-14-2016 I actually don't think of music in terms of music theory, much, despite having to learn quite a bit of that when i was in choir. i definitely rely more on by sound, or just memorizing an entire song. usually i am pretty good at this...USUALLY i also rely quite heavily on imitation techniques and/or stylizing things every once in a while. But damned if I consider the dynamics of anything or what notes its comprised of, that's just not my style... lol (although i generally subconsciously adhere to all those components, anyways) i don't usually write anything new, I just make parodies or sing-along to my favorite songs. I also hum or sing video game music i like RE: The GameDev Lounge 00000011 - Gors - 07-14-2016 (07-14-2016, 03:10 PM)TabuuForteAkugun Wrote: I would love to try that out. But I'd need paid accessories to do all that. I'd probably need to convert each instrument track separately, mainly the pan flute track, and then combine/render/edit them in Audacity all at once and then Render to Stereo to merge them. Quote:I have zero knowledge of music theory Quote:I play the notes by ear until I get the right one that's in my mind. this is me btw RE: The GameDev Lounge 00000011 - Kold-Virus - 07-14-2016 I'm new to the whole concept of dynamics in music. I first wanted to get the song sounding the way my imagination made it. RE: The GameDev Lounge 00000011 - Gors - 07-14-2016 music is a very difficult thing to teach because it's not something you can see and point. therefore the only true method i know about making good music is listening to existing music and training with them in mind. existing music are a source of dynamics and how elemnts work - so never be afraid of listening to every and ANY type of music, even those you dont enjoy at all. Analyzing the technical parts of the music will help you solidify your composing skills. RE: The GameDev Lounge 00000011 - Kold-Virus - 07-14-2016 Every composition I've made comes at pure random from dreams, when I go to bed, etc. Not exactly the best source, but oh well hahaha. A lot of what I do was self-taught with trial and error. I never understood when someone else taught. RE: The GameDev Lounge 00000011 - Gors - 07-14-2016 music is entirely onirical and based in serendipity, there are basics to follow and references to look (or in this case to listen to) but otherwise it's your art and yours only. RE: The GameDev Lounge 00000011 - Kold-Virus - 07-15-2016 Don't think I don't appreciate the feedback. I always like to hear from others. I just feel a little....stubborn, I guess, because I went back to the original midi and tried to make edits to the flute track as per your suggestion and frankly, I wasn't able to make some of that stuff work. It just didn't sound right to me. Made me feel unappreciative to say that. I've never been very good at.... defending my ideas, I guess. But I'm going to take a listen at 07 from and try to fix the note that sounds wrong. RE: The GameDev Lounge 00000011 - iyenal - 07-16-2016 Maybe http://www.native-instruments.com/fr/products/komplete/samplers/kontakt-5/ program software. But very professional... RE: The GameDev Lounge 00000011 - Kold-Virus - 07-17-2016 Um.... no fucking way am I paying $400 for a sampler. I'd rather try editing my MIDI again. I'll eventually take a look at how to edit properly within Audacity. But I'm going to say thanks anyway. Anyway... I may get advice about not doing this, but I'm working in tandem on Sorcia and Smash Feud, switching from one to the other when my mood changes. Helps keep me busy haha. Also, out of curiosity and impulse I grabbed the Vulkan API for Windows. Just incase I want to make my own game without Unity. SSBFeud will still be in Unity. But I might only develop certain commercial titles in Unity and then switch over to VS and Vulkan when my Personal license ends. I'm just curious to see if C# still works for game dev outside of Unity rather than having to learn C++ (which I find confusing as fuck). I'm actually kinda interested in the Vulkan stuff rather than paying for commercial like Havok or something. But, since I do eventually want to become a pro game developer... Maybe I should give Vulkan a spin. RE: The GameDev Lounge 00000011 - miyabi95_ - 07-17-2016 (07-14-2016, 08:08 PM)Gors Wrote: I have zero knowledge of music theory o-o you had me fooled, you're music is pro quality gors! lol btw, if you need software with better MIDI support, I would suggest Mixcraft. If comes packed with many samplers and virtual instruments that many professionals have used it to their advantage, despite it being a cheaper alternative to intensely-professional software like FL Studio and Logic. Mixcraft was pretty much my first step into composing on the computer, so I definitely don't regret my days of using it back then. My vast knowledge of music gives me an advantage, but I mean if you have a good ear for music it really shouldn't be very learning-intensive to figure out the software. http://www.acoustica.com/mixcraft/ RE: The GameDev Lounge 00000011 - DarkGrievous7145 - 07-18-2016 Something I recall from a few years back, actually... One of the kids at my school was doing his senior project about digital music composition. So, he practiced in front of the world music class. Sometimes all the visuals are just distracting or unnecessary, basically... So, he shut the monitor off, or whatever, I forget, used all the extra equipment he had plugged into his computer to manipulate the audio, and did it by ear. Wish I remember more about what he had showed us. It was pretty cool,and actually very well executed. The choir director made the comment that not only he definitely knows his stuff, but should pursue it, no matter what anyone else may tell him. I agree. It was actually pretty informative, but it's safe to say I've actually forgotten just about all of it. RE: The GameDev Lounge 00000011 - iyenal - 07-18-2016 (07-17-2016, 09:49 PM)TabuuForteAkugun Wrote: Um.... no fucking way am I paying $400 for a sampler. I'd rather try editing my MIDI again. I'll eventually take a look at how to edit properly within Audacity. But I'm going to say thanks anyway. I think you have to invest for your game, external tools can really improve game quality. (but I can understand that 400$ can be a price little high...) C# is very useful for multiplatform programming (Xamarin). RE: The GameDev Lounge 00000011 - DarkGrievous7145 - 07-18-2016 C# is also easier to understand, IIRC... I recall trying C++ once... It actually has deterred me from using ANY C variant for a long time... nuff said I might try learning C# in the near? future...? IDK. I can at least sort of read source code for it... which is good, having encountered a few open-source programs whose language is C# RE: The GameDev Lounge 00000011 - puggsoy - 07-18-2016 C# is very, very different from C/C++, I actually don't know why it's called that. Like sure, it's a derivative, but so are Java and most popular programming languages. Including the 'C' just makes it sound scarier I've dabbled a bit in C# though and it's quite nice. I can imagine that once you're familiar with the APIs you're using it would be really pleasant to work with. |