PSXPrev (PSX Model/Texture Viewer) (Released!) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: PSXPrev (PSX Model/Texture Viewer) (Released!) (/thread-29559.html) |
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - John Barleycorn - 09-06-2020 I've tried the latest version with cardinal syn, and it begins to load the models, but at some point, out of the blue it crashes. Boh? Anyway, beats me how could someone distinguish between all the chuncks that appear loading tenchu models. How Rickomax has been able to 'build' Rikimaru it's definitely a mystery for me. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - LingFox - 01-02-2021 I wish Wipeout would work, I can't get the models to appear. I know someone made a model viewer with js, but I need the models not someone's flexing it's programming skills. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - TheVG Harvester - 01-08-2021 DL-Link results in Quote:The page can’t be found It looks like nothing was found at this location message. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Cavan Ashton - 01-08-2021 @TheVG Harvester Download Link is here: https://github.com/rickomax/psxprev/releases/tag/0.9.8.2 RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - kasumi777 - 01-19-2021 Try Threads of Fate for ps1 but only got 2 textures none else. try all other scan but none. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - LingFox - 01-19-2021 (01-08-2021, 06:52 AM)TheVG Harvester Wrote: DL-Link results in I've had issues with the Original Post's Download link too. Just use the github page instead. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - TheVG Harvester - 02-06-2021 Thank you very much to Cavan Ashton and LingFox RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Paporotnik - 02-02-2022 Hey guys, list Tokyo Highway Battle Unpacks TIM, TMD,TOD completely. I understand the program is looking for files created in Softimage? It is she who exports to TMD RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - parappaboy12545 - 10-08-2022 i want to rip mario models RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Cavan Ashton - 10-10-2022 :facepalm: There are no Mario games for the Sony PlayStation. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - VirusPunk - 10-25-2022 Any chance this program will work for Resident Evil: Survivor? All the game data is packed inside .bin files unlike other Resident Evil games. Please add support for Dino Crisis. Program doesn't even work. Process is terminated due to StackFlow Exception after every scan. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 07-02-2023 There is a new PSXPrev update: https://github.com/rickomax/psxprev/releases/tag/0.9.8.3 This update improves the HMD parser, and fixes some issues. Many Lego Rock Raiders models are compatible now. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 07-21-2023 New PSXPrev update: https://github.com/rickomax/psxprev/releases/tag/0.9.9 User-interface improvements Texture viewer zoom option VRAM viewer wireframe fixes Complete HMD model support Semi-transparency, single-sided, unlit, and tiled-texture triangles support Reduced lag with attached limbs New command-line options Command-line and launcher form improvements Code improvements RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 08-25-2023 PSXPrev 0.9.9.1 released https://github.com/rickomax/psxprev/releases/tag/0.9.9.1 UI / Controls Program settings are now remembered between sessions. Added Rotate and Scale gizmos. Added option to change camera FOV. Fixed texture UVs not fully matching how they display on the PS1. Changing light direction now shows a visual, making it easier to see where light is pointed. Added more options for Wireframe/Vertex draw modes. Added option to disable texture rendering. Added more animation options like loop mode and reverse. New icons for all menu items. Added icon for program executable. Switched to a nicer UI control for displaying the textures list. Many changes and additions to command line options. Scanning Scanner window can now be re-opened and re-run without having to close the program or clear your search results. Re-added progress bars for scanning and improved responsiveness of them. Added advanced options to match features available in the command line. Raw PS1 .bin files can now be scanned (make sure the Advanced Option "Scan BIN Contents" is checked). Improved support for TIM and HMD textures. Textures that have multiple CLUTs (palettes) can now be switched between by using the Textures > Set CLUT Index menu item. Improved TMD model support, including Lines and Sprites. Exporting New Export Models window with more options to export with (including PLY / glTF2 / DAE format, and ability to export animations). Switched to better folder browser dialog when selecting folder to export to. Exporting models now defaults to using the selected model if no models are checked. Added more export options for models, textures, and VRAM pages, such as exporting all. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Crackshaw - 09-27-2023 Heyo, just tried the latest version with Spyro the Dragon now that there's bin support. Only got just under 80 models with most being invisible, 15 textures that ended up being garbled, and 408 animations although they don't play correctly. Models are in MOD format, textures are in TIM, and animations are in TOD. Not sure if I did anything wrong, I'm a complete noob to this sort of thing. |