A.J. Nitro's Submissions - Take 4 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +------- Thread: A.J. Nitro's Submissions - Take 4 (/thread-49.html) |
RE: A.J. Nitro's Submissions - Take 4 - A.J. Nitro - 09-12-2008 (09-12-2008, 05:08 PM)vertex705 Wrote: How do you use Salvo the Slime with the triangle? Well that triangle came that way in the rom. Any character that comes with the triangle is more of a render than a sprite. They usually have infinite poses, so it would be impossible to rip every single one. RE: A.J. Nitro's Submissions - Take 4 - vertex705 - 09-12-2008 (09-12-2008, 05:21 PM)A.J. Nitro Wrote:(09-12-2008, 05:08 PM)vertex705 Wrote: How do you use Salvo the Slime with the triangle? Then how is it usable? Is there a way to make it look normal? RE: A.J. Nitro's Submissions - Take 4 - A.J. Nitro - 09-12-2008 (09-12-2008, 06:34 PM)vertex705 Wrote:(09-12-2008, 05:21 PM)A.J. Nitro Wrote:(09-12-2008, 05:08 PM)vertex705 Wrote: How do you use Salvo the Slime with the triangle? Probably Photoshop. I dunno. You want more? It's yours, my friend. As long as you have enough rupees. RE: A.J. Nitro's Submissions - Take 4 - Miles07 - 09-13-2008 Each pixel row shows the spacing and the shading of the sprite depending on the distance between horizontally opposite sides of the sprite (determined by the width of the triangle in that pixel row). Draw your own sprite, but then shade it according to the triangle. The furthest distance between the two farthest pixels in the same pixel row should not exceed that which the triangle gives for you. RE: A.J. Nitro's Submissions - Take 4 - vertex705 - 09-13-2008 okay thanks Miles07 RE: A.J. Nitro's Submissions - Take 4 - A.J. Nitro - 09-13-2008 I forgot to say that not every enemy has frozen pallets. Here's more! And in case you're all wondering, those crazy looking Piranha Plant pallets are all different hurt pallets. RE: A.J. Nitro's Submissions - Take 4 - Mageker - 09-13-2008 Good rips again! I love the plant enemy sheet. RE: A.J. Nitro's Submissions - Take 4 - Miles07 - 09-13-2008 (09-13-2008, 11:59 AM)A.J. Nitro Wrote: ... those crazy looking Piranha Plant pallets are all different hurt pallets. Or invincibility palettes... RE: A.J. Nitro's Submissions - Take 4 - A.J. Nitro - 09-13-2008 Another 2 sheets. Lakitus don't freeze at all. And the reason why there's only one cloud frame for the Lakitus is because they're always different. Enjoy! RE: A.J. Nitro's Submissions - Take 4 - Cshad - 09-13-2008 The frame order, or the frames themselves? RE: A.J. Nitro's Submissions - Take 4 - A.J. Nitro - 09-13-2008 Both. It's just random frames in a random order. Next, these! Darker colored Bandit is the mini game Bandit pallet. RE: A.J. Nitro's Submissions - Take 4 - Ton - 09-14-2008 Wow, these are excellent, AJ! RE: A.J. Nitro's Submissions - Take 4 - A.J. Nitro - 09-14-2008 RE: A.J. Nitro's Submissions - Take 4 - Teeks - 09-14-2008 I love Mario enemies so much ;-; Awesome stuff! RE: A.J. Nitro's Submissions - Take 4 - A.J. Nitro - 09-14-2008 Almost done the enemies! |