Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon 3DS/Switch Model Ripping Project - KurainoOni - 12-11-2019 (12-11-2019, 02:02 PM)ninetalescommander Wrote:(12-11-2019, 02:14 AM)StrangeSleuth Wrote: I don't know if I can ask this but I'm hoping someone has ripoed or can rip Looker from sun/moon or usum and let me know? I can't find this model anywhere and don't have the resources to do it myself. Sorry While Looker's model was the same in XY and ORAS, he received a new model in Sun and Moon, since the Gen 7 games have a different art style than the Gen 6 games. Therefore both Looker and Lysandre( whose model I'm aware was changed in USUM) needed to get a new/changed model to comply with the new art style. RE: Pokémon 3DS/Switch Model Ripping Project - Amalgam Wildcard - 12-18-2019 Just a curiosity question here (because I have zero idea how the whole ripping process works): Everyone has been quick to rip the models and textures for both Let's Go and Sword & Shield (which is awesome), but why has it been so difficult to rip animations? I mean, sure for Let's Go all you had to do was pull the anims from Sun & Moon since Let's Go used the same models (and the same can be done with a huge chunk of Sword & Shield's Pokemon too), but Pokemon like Meltan and Melmetal as well as the Gen VIII Pokemon in Sword & Shield are sort of out of luck on that front. Are the files just in a different spot than they'd usually be for other games? Obviously they'd be in a different format just like the models were so is there just not a tool yet to extract the animation files? Again, this isn't any kind of criticism since I know a LOT of hard work has been put out to have the database of ripped files we currently have right now; Merely a curiosity question RE: Pokémon 3DS/Switch Model Ripping Project - DecaTilde - 12-18-2019 (12-03-2019, 02:06 PM)TehSe7en Wrote:(12-03-2019, 12:57 PM)DecaTilde Wrote: Reposting for attention. That's very kind of you. I have Blender, and I think Blender can import FBX files. RE: Pokémon 3DS/Switch Model Ripping Project - ninetalescommander - 12-18-2019 (12-03-2019, 02:06 PM)TehSe7en Wrote:(12-03-2019, 12:57 PM)DecaTilde Wrote: Reposting for attention. Not having an SMD wouldn't cause a rejection, there's nothing in the rules that says a SMD is required. Also no, SMD is not out-of-date, it's actually very useful for objects that are to be held like swords or facial rigs as they auto-rig upon importing. RE: Pokémon 3DS/Switch Model Ripping Project - TehSe7en - 12-22-2019 (12-18-2019, 10:55 AM)Amalgam Wildcard Wrote: Just a curiosity question here (because I have zero idea how the whole ripping process works): Because while a single model is stored in a file, multiple animations on the other hand are stored in a single file, that and people usually only care about the models, for whatever reason RE: Pokémon 3DS/Switch Model Ripping Project - Amalgam Wildcard - 12-24-2019 (12-22-2019, 07:39 AM)TehSe7en Wrote:You wouldn't happen to have these files would you? Or if you know someone who does? If the 3DS Max plugin would work for extracting those as well, I'd be more than happy to use my time to extract animations(12-18-2019, 10:55 AM)Amalgam Wildcard Wrote: Just a curiosity question here (because I have zero idea how the whole ripping process works): RE: Pokémon 3DS/Switch Model Ripping Project - DecaTilde - 12-24-2019 I'm sorry for sounding like a broken record, but RTB, why has Partner Eevee still not yet been submitted? RE: Pokémon 3DS/Switch Model Ripping Project - Amalgam Wildcard - 12-24-2019 Just in case anyone want to check out a project I've been working on (This image is strictly just SwSh stuff though. I've got a good chunk of other functional Pokemon currently on the project as well. Also just now realized I missed a cap in this snapshot) https://cdn.discordapp.com/attachments/584507033739460610/659255987462471700/SwShContent1.png It's for a mod for Ark: Survival Evolved called PokeArk. I've literally gotten every model, animation, texture, etc (minus the animations from Sword & Shield... which is what I'm really hoping will pop up sooner or later) from the good people HERE putting out all the hard work so we can this large of a database to work with RE: Pokémon 3DS/Switch Model Ripping Project - TehSe7en - 12-25-2019 (12-24-2019, 02:53 PM)Amalgam Wildcard Wrote:(12-22-2019, 07:39 AM)TehSe7en Wrote:You wouldn't happen to have these files would you? Or if you know someone who does? If the 3DS Max plugin would work for extracting those as well, I'd be more than happy to use my time to extract animations(12-18-2019, 10:55 AM)Amalgam Wildcard Wrote: Just a curiosity question here (because I have zero idea how the whole ripping process works): No plugins can open pokemon animations from the switch games, but switch toolbox's dev is working on it, switch files are completely different from 3ds ones RE: Pokémon 3DS/Switch Model Ripping Project - DecaTilde - 12-27-2019 Any Blender scripts? RE: Pokémon 3DS/Switch Model Ripping Project - TehSe7en - 12-28-2019 (12-27-2019, 11:39 PM)DecaTilde Wrote: Any Blender scripts? For what? RE: Pokémon 3DS/Switch Model Ripping Project - DecaTilde - 12-29-2019 (12-28-2019, 07:43 AM)TehSe7en Wrote:For importing models from the Let's Go games and SwSh?(12-27-2019, 11:39 PM)DecaTilde Wrote: Any Blender scripts? I want to submit Partner Eevee myself, since RTB never did like he said he would. RE: Pokémon 3DS/Switch Model Ripping Project - ninetalescommander - 12-29-2019 (12-03-2019, 08:25 PM)ilove3dmodels Wrote:(12-03-2019, 02:06 PM)TehSe7en Wrote:If you dont mind and if you have them, would it be ok to pm me .dae of Nessa, Sonia & Bae please?(12-03-2019, 12:57 PM)DecaTilde Wrote: Reposting for attention. (12-29-2019, 07:44 AM)DecaTilde Wrote:(12-28-2019, 07:43 AM)TehSe7en Wrote:For importing models from the Let's Go games and SwSh?(12-27-2019, 11:39 PM)DecaTilde Wrote: Any Blender scripts? Gee, I wonder if it's anything to do with the fact Partner Eevee is already pending? You need to pay better attention to the details before accusing people of something, dude. RE: Pokémon 3DS/Switch Model Ripping Project - TehSe7en - 12-29-2019 (12-29-2019, 07:44 AM)DecaTilde Wrote:(12-28-2019, 07:43 AM)TehSe7en Wrote:For importing models from the Let's Go games and SwSh?(12-27-2019, 11:39 PM)DecaTilde Wrote: Any Blender scripts? Partner eevee is waiting for approval, nothing that can be done, if you want to extract the file yourself it's as easy as opening Switch Toolbox and importing the files there, they can get extracted as .dae, everything opens .dae Quote:ninetalescommander I would submit those models myself, but not only is the approval process tedious, and takes a long time, they require file formats that aren't specified anywhere, I got models rejected due to ".png files missing, your files only use .tga", got that message like a month after I uploaded the files, anything can open .tga, after I included the .png files they got yet again denied because .smd was missing.. which is ridiculous, .smd isn't officially supported by maya, 3dsmax or blender, they all require plugins to open, also .smd doesn't support scaling (animations like jigglypuff's enlarging would not be exported correctly), then again, I can export these to a mega folder and share here, idk if it's against the rules or not EDIT: Nessa, Sonia and Bea are already uploaded here: https://www.models-resource.com/nintendo_switch/pokemonswordshield/model/32627/ https://www.models-resource.com/nintendo_switch/pokemonswordshield/model/32636/ https://www.models-resource.com/nintendo_switch/pokemonswordshield/model/32643/ RE: Pokémon 3DS/Switch Model Ripping Project - lablablabz - 01-03-2020 Are the dae/fbx files of Alolan forms not available? Sorry, I'm new here. Thanks! |