Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon 3DS/Switch Model Ripping Project - manurocker95 - 05-04-2020 (05-03-2020, 03:31 PM)Darkliger01 Wrote: I've managed to extract the field and building models from Sword and Shield; however, I can't find the texture files for them. Most of them are Vertex-color only RE: Pokémon 3DS/Switch Model Ripping Project - BellBlitzKing - 05-06-2020 Will you be adding the New DLC Sword and Shield Pokemon when they are released?? RE: Pokémon 3DS/Switch Model Ripping Project - ItsMeGamerAndBFDIer7 - 05-07-2020 (11-28-2019, 03:03 AM)Demonslayerx8 Wrote:Hey there, I got a model exported of Steenee, but how exactly do you mirror the UV mapping?(11-27-2019, 06:39 PM)Essential Wrote: The UV Mapping seems to be messed up on the pokemon models.they're not broken, just make the UV mapping set as mirrored for the diffuse, or do texture edits by making it mirror itself on the other side. RE: Pokémon 3DS/Switch Model Ripping Project - Zero-Chan - 05-10-2020 (05-03-2020, 03:31 PM)Darkliger01 Wrote: I've managed to extract the field and building models from Sword and Shield; however, I can't find the texture files for them.The map textures are in "romfs\bin\archive\field\area\texture\[NAME OF THE FIELD].gfpak" RE: Pokémon 3DS/Switch Model Ripping Project - manurocker95 - 05-10-2020 Okay, finally animations are a thing. THANKS TO ALL POKEMODDING TEAM, AND @RandomTalkingBush because your script is the only thing that works properly xDDDD https://www.youtube.com/watch?v=o0kb3X9FV-E&feature=youtu.be RE: Pokémon 3DS/Switch Model Ripping Project - kmk2 - 05-11-2020 (05-10-2020, 04:56 PM)manurocker95 Wrote: Okay, finally animations are a thing. THANKS TO ALL POKEMODDING TEAM, AND @RandomTalkingBush because your script is the only thing that works properly xDDDDWait what ? How ? oO RE: Pokémon 3DS/Switch Model Ripping Project - manurocker95 - 05-14-2020 (05-11-2020, 12:12 PM)kmk2 Wrote:(05-10-2020, 04:56 PM)manurocker95 Wrote: Okay, finally animations are a thing. THANKS TO ALL POKEMODDING TEAM, AND @RandomTalkingBush because your script is the only thing that works properly xDDDDWait what ? How ? oO I made a tutorial on GBATemp https://gbatemp.net/threads/tutorial-export-your-pokemon-animated-models-from-nintendo-switch-to-unity-engine.564842/ RE: Pokémon 3DS/Switch Model Ripping Project - Muse 2 - 05-16-2020 Sorry if this isn't the right thread for this question/it's been asked before/this is common knowledge but i was wondering about the naming of the bones on the models, if the names were how they were originally or if they were renamed by a converter of some kind? I'm trying to figure out of Game Freak/Creatures Inc. actually calls things "feelers" on their models or if that's just an exporting thing. RE: Pokémon 3DS/Switch Model Ripping Project - Demonslayerx8 - 05-16-2020 (05-16-2020, 04:36 AM)Muse 2 Wrote: Sorry if this isn't the right thread for this question/it's been asked before/this is common knowledge but i was wondering about the naming of the bones on the models, if the names were how they were originally or if they were renamed by a converter of some kind? I'm trying to figure out of Game Freak/Creatures Inc. actually calls things "feelers" on their models or if that's just an exporting thing. That is how Gamefreak names their bones, so there's ur answer. RE: Pokémon 3DS/Switch Model Ripping Project - Fallenleader - 05-30-2020 (02-09-2020, 08:26 PM)Verivik Wrote: I've seen these on every pokemon model, file type ending with _nor so presumably normal maps, but they don't seem to function the same way at all. are these something slightly different?Have you tried using it as a world space normal? That's what it looks like at a glance. The only other thing I can think of is it is a packed texture, so RG XY and B is something else. On another note, anyone know the file locations for the pokemon gym stadiums? RE: Pokémon 3DS/Switch Model Ripping Project - Zero-Chan - 05-31-2020 (05-30-2020, 08:14 PM)Fallenleader Wrote:Yes these are world spaced normal maps(02-09-2020, 08:26 PM)Verivik Wrote: I've seen these on every pokemon model, file type ending with _nor so presumably normal maps, but they don't seem to function the same way at all. are these something slightly different?Have you tried using it as a world space normal? That's what it looks like at a glance. The only other thing I can think of is it is a packed texture, so RG XY and B is something else. And the Sw/Sh stadiums are located in "\romfs\bin\field\model\a_TOWNUMBER_gNUMBER" For exapmle the Turffield Stadium is "a_t0401_g0101" (Entrance) "a_t0401_g0102" (Challange Room) and "a_t0401_g0110" (Stadium) The textures are saved in "romfs\bin\archive\field\area\texture" RE: Pokémon 3DS/Switch Model Ripping Project - Zero-Chan - 06-04-2020 Hello I tried to load Avery's model with RTB's script but it gives me an error Any ideas? RE: Pokémon 3DS/Switch Model Ripping Project - thearabianguy - 06-12-2020 Hello, I see Salamence is not on the list of models for any game. Can I please request Salamence? RE: Pokémon 3DS/Switch Model Ripping Project - MrBalrog - 06-17-2020 Hey Bush, any estimate on that new DLC update being added? Getting eager to see what I can do with those new models! RE: Pokémon 3DS/Switch Model Ripping Project - Random Talking Bush - 06-18-2020 (06-17-2020, 02:09 PM)MrBalrog Wrote: Hey Bush, any estimate on that new DLC update being added? Getting eager to see what I can do with those new models!Right about... now! |