Gaia's Sprite Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Gaia's Sprite Thread (/thread-12673.html) |
RE: Gaia's Sprite Thread - StarSock64 - 05-27-2012 it's indeed better, but the two lightest skin tones still need more contrast RE: Gaia's Sprite Thread - Gaia - 05-27-2012 I thought I was done with the thing, guess I'll figure it out later today (1: 33 AM here in Florida). RE: Gaia's Sprite Thread - Gaia - 05-27-2012 Okay, I'm tossing up between these two color schemes here (two new palletes on the left, the other simply got a brighter pallete to give off contrast on the right). RE: Gaia's Sprite Thread - Gors - 05-27-2012 maybe a little more contrast, I see almost no difference between this and the old one RE: Gaia's Sprite Thread - Gaia - 05-27-2012 Added a few more changes to the sprites. RE: Gaia's Sprite Thread - Gaia - 05-27-2012 While I shouldn't be using bases, it's nice to have something to do once in awhile, for example improving this robot (left) aesthetically in design first before correcting all the issues, starting with the "rings". For starters, how do I get the first ring to get more ring-like (right)? EDIT: Made it more identifiable by placing a red box around it. RE: Gaia's Sprite Thread - Gaia - 05-27-2012 Now the robot got a major revamp. Any opinions before I move onto the chest? RE: Gaia's Sprite Thread - Koopaul - 05-27-2012 Looks kind of like a gray zombie to me. Are you sure it's a robot? Needs to look more mechanical if that's the case. Because the sprite is small, you'll need to design him in a way where it will be quite noticeable that he's a robot. RE: Gaia's Sprite Thread - Gaia - 05-28-2012 That I'm working on, just trying to figure out what to do with the upper torso, any ideas? RE: Gaia's Sprite Thread - Bombshell93 - 05-28-2012 is it a robot or android? robot, make joints seams and welded forms more apparent. android (robot designed to look and act human) then go for a pale human with some slightly welded forms. by welded forms I mean sudden changes in angle, not always necessarily with corners. the chin and the eyebrows are good examples RE: Gaia's Sprite Thread - Gors - 05-28-2012 just adding this, you're going backwards by polluting the robot's legs with all that messy pixels. Using smooth shading lowers contrast and sharpness. RE: Gaia's Sprite Thread - Gaia - 05-28-2012 Okay, did some tinkering, this time with the arm and head. RE: Gaia's Sprite Thread - Koopaul - 05-29-2012 Still a lot of it seems organic. I whipped this up really quick to show you how you can make your robot look more robot-like. Not very good but it gives you an idea. RE: Gaia's Sprite Thread - Gaia - 05-29-2012 Oh, okay. Now the next problem is getting it to feel like a standard issue bio-mechanical robot. Remember, this is a workout, not a walkthrough, although help accepted. RE: Gaia's Sprite Thread - Gaia - 05-30-2012 Looks like he was improved for the better since the first version. I plan on re-doing other characters too, to fit with this fellow's new design. |