SUPER ARISA WORLD - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: SUPER ARISA WORLD (/thread-20116.html) |
RE: SUPER ARISA WORLD - Ploaj - 06-22-2012 Since I've already redid everything for slopes I say they can stay, at least for now. I haven't really had any errors or anything too wrong with them. I'll let you decide when I update the demo. and yea I know the rock bottoms only show on floating platforms, but that requires editing the platform adjustment code which I just rewrote so I just didn't make that little addition yet. RE: SUPER ARISA WORLD - Gors - 06-23-2012 RE: SUPER ARISA WORLD - Kriven - 06-23-2012 (06-21-2012, 12:52 PM)alexmach1 Wrote: at first i thought gatsby was gonna be the shyguy from sm64(flew around with a propeller, picked player up and dropped em in the quicksand) but then i remembered that they werent in any other game :< http://www.mariowiki.com/Fly_Guy RE: SUPER ARISA WORLD - Ploaj - 06-23-2012 So here is what I was talking about with slopes RE: SUPER ARISA WORLD - alexmach1 - 06-23-2012 (06-23-2012, 07:53 PM)Kriven Wrote:(06-21-2012, 12:52 PM)alexmach1 Wrote: at first i thought gatsby was gonna be the shyguy from sm64(flew around with a propeller, picked player up and dropped em in the quicksand) but then i remembered that they werent in any other game :< thank you so much for quoting this after many people refuted it a page ago. and about the slopes, have you tried rotating the land about 45 degrees towards the camera like this? RE: SUPER ARISA WORLD - Kriven - 06-23-2012 (06-23-2012, 08:07 PM)alexmach1 Wrote: thank you so much for quoting this after many people refuted it a page ago. Was more for the sake of intrigue than proving you wrong. Knowledge is power, etc., so forth, you seemed to like the character, whatever. RE: SUPER ARISA WORLD - Gors - 06-23-2012 go simple, use the first example. Mario does this with his slopes, why wouldn't we? RE: SUPER ARISA WORLD - Cobalt Blue - 06-23-2012 because it looks rather ugly, in contrast with all the detail you have put into the game's graphics. RE: SUPER ARISA WORLD - Kitsu - 06-23-2012 You COULD pull a Kirby and do separate idle animations when on slopes... RE: SUPER ARISA WORLD - Ploaj - 06-23-2012 Quote:and about the slopes, have you tried rotating the land about 45 degrees towards the cameraThis is sort of what I was referring to when I said make the grass stick out. You know like how I have a separate sprite for the top of grass, you could do that for slopes too, so it actually looks like she's standing on the grass. RE: SUPER ARISA WORLD - Gors - 06-24-2012 i won't change it for now, as this is just a visual issue and should not bring gameplay and other aspects of the game down. I know that I won't be using different idles because the character interacts with other objects more than say, Kirby, and this sounds complicated to do for a simple slope. I'll do something about it later. RE: SUPER ARISA WORLD - Cobalt Blue - 06-24-2012 RE: SUPER ARISA WORLD - Gors - 06-24-2012 hey, that might work! I just need ploaj's confirmation (if it is easy enough to program) and if it is, it should be implemented soon c: otherwise, I'll eventually work on the slope tiles. RE: SUPER ARISA WORLD - Ploaj - 06-24-2012 It should be easy to program since the idle doesn't really have an animation Edit: Still a problem RE: SUPER ARISA WORLD - Gors - 06-24-2012 I suggest using this in tandem with the stuck out grass. I'll see what I can do tomorrow~ |