Superjustinbros Sprite Archives - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------ Thread: Superjustinbros Sprite Archives (/thread-21297.html) |
RE: Superjustinbros Sprite Archives - Ton - 07-23-2013 Ok, everything SHOULD be updated. RE: Superjustinbros Sprite Archives - Magma MK-II - 07-23-2013 Say, how'd you do to rip from X1? RE: Superjustinbros Sprite Archives - Superjustinbros - 07-23-2013 It'd primarily be done the same way I'd do rips form an emulator that lacks a screenshot feature, Alt+Print Screen, paste into Paint, if pixels are 2x, resize to 50% on a Mac and screenshot results, post in a new picture, and there. A Sharp X1 sheet. As for the case of SMBS, both versions' tiles were ripped from screenshots/maps of the two games you can find online, though I had to rip some tiles myself from scratch. P.S. I altered something on the Christmas Kye sheet, but all it is is just swapping the two frames of the bells so the outer bell goes / | \ instead of \ | /. http://i913.photobucket.com/albums/ac331/Superjustinbros/Sprite%20Sheets/XmasKyeSpritesTSR_zps43fff7ea.png It's minor, so if updating everything else has burnt you up, feel free to just leave the sheet on the site as it is. RE: Superjustinbros Sprite Archives - Superjustinbros - 08-07-2013 I recently added this into my submit queue. It's an "Everything" sheet for an Intellivision game of all things; SNAFU to be exact. Why I'm posting it here is I originally got the colors for the player's tail tips in "Bite" mode mixed up; they're supposed to be the same color as the player's trail, not the player's marker. So when it gets submitted, I'd like the sheet on the site to be replaced with this one. RE: Superjustinbros Sprite Archives - Dazz - 08-09-2013 Sorted that one out for you RE: Superjustinbros Sprite Archives - Superjustinbros - 08-24-2013 I need to get the Super Boy (MSX) tileset updated to this: It fixes the pipe graphics, as the blue/black parts are actually transparent. There was also a tile I missed in my Super Pitfall (NES) sheet. RE: Superjustinbros Sprite Archives - Superjustinbros - 08-26-2013 Updated the Blocks & BG's sheet from the Arkanoid (NES) section. RE: Superjustinbros Sprite Archives - Garamonde - 08-27-2013 Hey um is there a reason you didn't add icons to your pending site submissions? Can you post them here so we can add them? RE: Superjustinbros Sprite Archives - Superjustinbros - 08-28-2013 I figured since the Snafu game icon was done without my involvement I figured the others could be done in the same way. Guess I mis-judged. :\ Anyways, I can do everything sans VB Wario Land. Action 52 (GEN) Arkanoid II: Revenge of DOH (PC) Armadillo (NES) Bananoid (PC) BrickShooter (PC) Diamond Ball III (PC) Hello Kitty's Cube Frenzy (GB) Kid Tripp (Mobile) Palamedes (NES) Pow Ball (PC) Yabog (PC) RE: Superjustinbros Sprite Archives - Garamonde - 08-28-2013 Sorry about that, I didn't do the Snafu icon so I don't know who did. RE: Superjustinbros Sprite Archives - Dazz - 08-28-2013 I did. Icons aren't absolutely required, but not uploading one just means that we need to make one. RE: Superjustinbros Sprite Archives - Ton - 08-28-2013 All up! RE: Superjustinbros Sprite Archives - Superjustinbros - 08-29-2013 Thanks again guys. The Arkanoid (NES) Blocks & Backgrounds sheet on the site wasn't updated with the newer version I posted a few posts back. Neither was the Super Pitfall tileset updated to include that one tile I missed. RE: Superjustinbros Sprite Archives - Ton - 08-29-2013 Got Arkanoid and Pitfall. RE: Superjustinbros Sprite Archives - Superjustinbros - 09-02-2013 Big thanks, Ton. I decided to improve on my Arkanoid 2 MSX2 rip: |