Daemoth's Submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Daemoth's Submissions (/thread-23078.html) |
RE: Daemoth's Submission - daemoth - 06-20-2013 Tactical rpg with evolving dragons, its a really nice! I forgot to say that Salamando is a PC RE: Daemoth's Submission - Ton - 06-20-2013 Whoopos. Ok, I'll fix that. RE: Daemoth's Submission - daemoth - 06-20-2013 woops, dont upload them yet. Im using a cheat to switch between all the dragon evolution and i thought they were in order cause the first 40 seemed to be. But i found some other Salamando form while doing the other dragons... RE: Daemoth's Submission - Ton - 06-20-2013 From the looks of it, Soul Cage has a lot of rotation and will probably need to be ripped with some kind of tool. RE: Daemoth's Submissions - daemoth - 06-20-2013 (06-20-2013, 11:51 AM)Tonberry2k Wrote: From the looks of it, Soul Cage has a lot of rotation and will probably need to be ripped with some kind of tool. Salamando Updated, Puppy, Icedrake, Uniuni, Munimuni, Thunderhead, Twinhead, Molten added. Those are all PC. Added Legendary Dragons. Those are summons. About the monster, i guess im gonna have to do a complete playthrough to rip these. Added Menu and Icons. I was wondering: should i rip the fonts? Since, i guess, the latin alphabet was added with the translation patch. Edit: Well, this gonna be a lot harder than i thought. I cant use Snes9x with Bahamut lagoon since the game glitch, so that means no macro. Thus, battle animation are gonna be alot harder. Added Overworld Characters ( those are the human Pc). Added Overworld Enemies.(Not Complete) RE: Daemoth's Submission - Ton - 06-23-2013 Wow! Are all of these ready to put up? RE: Daemoth's Submission - daemoth - 06-23-2013 Everything but Overworld Enemies. RE: Daemoth's Submission - Ton - 06-23-2013 Great! *starts uploading* Should I do a "Playable Characters" section, and then a "Playable Monsters" section? EDIT: That's what I did. Let me know if that works for you. It's crazy how many of these look like FF6 monsters. RE: Daemoth's Submission - daemoth - 06-24-2013 (06-23-2013, 03:00 PM)Ton Wrote: Great! *starts uploading*Yeah, thats perfect like this. They look likes it cause they are! Squaresoft modified them a little bit and threw them in that game Updated Enemies Overworld ( should now be complete) Added NPCs and Alexander ( Alexander is the final boss) RE: Daemoth's Submission - Deathbringer - 06-24-2013 Don't the monsters from Treasure of the Rudras have a similar style? RE: Daemoth's Submission - Ton - 06-24-2013 All up! RE: Daemoth's Submission - daemoth - 06-26-2013 (06-24-2013, 04:48 PM)Deathbringer Wrote: Don't the monsters from Treasure of the Rudras have a similar style? A little bit, but not as much as Bahamut Lagoon. Look like Lufia 1 & 2 has been neglected. Lufia 2: Rise of the sinistrals Added Arty, Dekar ( Pc ) RE: Daemoth's Submission - Ton - 06-26-2013 Great! Got em! RE: Daemoth's Submission - daemoth - 06-26-2013 Added Combat Screen, Status Menu and Capsule Mosnter Menu. Added Guy ( Pc ) RE: Daemoth's Submission - Ton - 06-26-2013 Got em! Would you mind getting a better screenshot for the section icon? The one we have is rather plain. |