Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y Model Ripping Project - Lilothestitch - 10-15-2014 (10-15-2014, 03:31 AM)Random Talking Bush Wrote:How did you get the textures? Did you use BCH2PNG?(10-15-2014, 02:29 AM)Lilothestitch Wrote:Technically the way I have 'em for my model rips is correct, if you look at the "Normal" eye texture for any Pokémon with moving eyes, you'll see it's organized the same way.(10-15-2014, 02:14 AM)Random Talking Bush Wrote: I already had Celebi's and Keldeo's in their respective downloads on The Models Resource... RE: Pokémon X/Y Model Ripping Project - hminth - 10-15-2014 hi rtb, what max version do u use and what versions of the export plugins(fbx,colladamax,smd)? i'd like to send u some prepared ones. edit: another question regarding your script: technically, is it that every model has to be rotated 90 degrees or is it special for some pokemon? if you look at articuno for example, to make it stand on its feet you have to rotate it 140 degrees. RE: Pokémon X/Y Model Ripping Project - Random Talking Bush - 10-15-2014 (10-15-2014, 07:21 AM)hminth Wrote: hi rtb, what max version do u use and what versions of the export plugins(fbx,colladamax,smd)?FBX version 2011.3.1, SMD exporter v1.6 and ColladaMax v3.05C. All for 3DS Max 2009, which is the version that has given me the least amount of trouble out of all the ones I've tried. And it's always 90 degrees forward, some Pokémon have their legs more forward or off to the side regardless, that's the way it is. Anyway, my next batch of models is almost done and will be uploaded soon. RE: Pokémon X/Y Model Ripping Project - Yunpol - 10-15-2014 (10-15-2014, 12:16 AM)Random Talking Bush Wrote: Yeah, gender variants, alternate forms and Megas are all included in the same bunch, so requesting one = requesting all variants, but it still counts as one request.Thanks for letting me know about that. Also, I have requested two more which are Sliggoo and Buneary from my last post in case you didn't pick those up. RE: Pokémon X/Y Model Ripping Project - Random Talking Bush - 10-15-2014 (10-15-2014, 01:11 PM)SpecialBillionFlags Wrote:Got 'em now. Sorry for missing 'em, I got a bit sidetracked yesterday.(10-15-2014, 12:16 AM)Random Talking Bush Wrote: Yeah, gender variants, alternate forms and Megas are all included in the same bunch, so requesting one = requesting all variants, but it still counts as one request.Thanks for letting me know about that. Also, I have requested two more which are Sliggoo and Buneary from my last post in case you didn't pick those up. (10-15-2014, 05:10 AM)Lilothestitch Wrote: How did you get the textures? Did you use BCH2PNG?Of course. RE: Pokémon X/Y Model Ripping Project - Lilothestitch - 10-15-2014 (10-15-2014, 01:21 PM)Random Talking Bush Wrote:Which BCH2PNG was it? Was it python, go or c#?(10-15-2014, 01:11 PM)SpecialBillionFlags Wrote:Got 'em now. Sorry for missing 'em, I got a bit sidetracked yesterday.(10-15-2014, 12:16 AM)Random Talking Bush Wrote: Yeah, gender variants, alternate forms and Megas are all included in the same bunch, so requesting one = requesting all variants, but it still counts as one request.Thanks for letting me know about that. Also, I have requested two more which are Sliggoo and Buneary from my last post in case you didn't pick those up. RE: Pokémon X/Y Model Ripping Project - Random Talking Bush - 10-15-2014 (10-15-2014, 01:48 PM)Lilothestitch Wrote: Which BCH2PNG was it? Was it python, go or c#?Both Python and GO. Sometimes the GO one screws up on certain textures (like Bisharp's), and the Python one just stops exporting if it comes across one that doesn't work. RE: Pokémon X/Y Model Ripping Project - B2Squared - 10-15-2014 Hey, RTB. I see all you have left for the next batch is Giratina (Altered / Origin Form). Will the 'reserved' ones be in the batch after that? If I recall correctly, you said they'd be reserved until the 14th because of your friend's project. Just asking, not requesting. I don't want to be a bother. RE: Pokémon X/Y Model Ripping Project - Random Talking Bush - 10-15-2014 (10-15-2014, 03:21 PM)B2Squared Wrote: Hey, RTB.I've already moved the ones from the "reserved" section that I'll be releasing to the "next batch" section, so yeah I'll be releasing Gardevoir, Hawlucha, and a buncha others at the same time, too. There's still a few more I'll be holding onto for now, but they will most likely be released before the end of the month. RE: Pokémon X/Y Model Ripping Project - Mystie - 10-15-2014 I got a free trial of 3DSMax 2012 (again, couldn't find a working crack), so I got a few Pokemon exported. Suicune is finished and pending. I'm trying to get Treecko done next, but I'm having problems with his irises. RE: Pokémon X/Y Model Ripping Project - Random Talking Bush - 10-15-2014 (10-15-2014, 05:22 PM)Mystie Wrote: I got a free trial of 3DSMax 2012 (again, couldn't find a working crack), so I got a few Pokemon exported.I'll write up a proper tutorial for the exact methods as how I set them up a bit later. Anyway, update time! Giratina missed the bus -- it's got some quirks in its model that I'm gonna need to look into some more before I can get its rigging intact. #065 Alakazam #080 Slowbro #115 Kangaskhan #151 Mew #257 Blaziken #282 Gardevoir #351 Castform #359 Absol #362 Glalie #380 Latias #381 Latios #475 Gallade #479 Rotom #553 Krookodile #560 Scrafty #635 Hydreigon #660 Diggersby #677 Espurr #684 Swirlix #689 Barbaracle #694 Helioptile #701 Hawlucha #706 Goodra #714 Noibat #715 Noivern Shauna RE: Pokémon X/Y Model Ripping Project - Lilothestitch - 10-15-2014 (10-15-2014, 05:49 PM)Random Talking Bush Wrote:(10-15-2014, 05:22 PM)Mystie Wrote: I got a free trial of 3DSMax 2012 (again, couldn't find a working crack), so I got a few Pokemon exported.I'll write up a proper tutorial for the exact methods as how I set them up a bit later. Good job RTB. Keep up the good work. RE: Pokémon X/Y Model Ripping Project - Kawasuzu - 10-15-2014 Oh, you actually got Shauna to rip? Does that mean the other NPCS are working better? RE: Pokémon X/Y Model Ripping Project - Mystie - 10-15-2014 Yeah, so...apparently the texture folder DOESN'T have the bump maps or other maps. Why? RE: Pokémon X/Y Model Ripping Project - B2Squared - 10-15-2014 (10-15-2014, 04:08 PM)Random Talking Bush Wrote:(10-15-2014, 03:21 PM)B2Squared Wrote: Hey, RTB.I've already moved the ones from the "reserved" section that I'll be releasing to the "next batch" section, so yeah I'll be releasing Gardevoir, Hawlucha, and a buncha others at the same time, too. There's still a few more I'll be holding onto for now, but they will most likely be released before the end of the month. RTB, you're the best! I'll make sure to post back with some 3d printed Pokemon figures. |