Sonic - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Sonic (/thread-4628.html) |
RE: Sonic - Ton - 05-22-2010 Casino Night, 100% RE: Sonic - D2S-Speed - 05-23-2010 I truly think Casino night would be better! RE: Sonic - ThePortalGuru - 05-23-2010 (05-23-2010, 12:00 AM)Arrancar Brawler #0 Wrote: I truly think Casino night would be better! Really does fit with the joyous fun that Brawl is famous for. I mean god damn, dem lights. RE: Sonic - Kitsu - 05-23-2010 I'd say a slot machine needs to be somewhere in there. Make it so that maybe player's can hit it, it'll spin, and then it might release stuff, depending on what the rollers land on. Possibilities: starman food enemies bobombs CDs (if we have these) cards some StarFox reference (for the level "Out of this World" in SF on the SNES) RE: Sonic - Baegal - 05-23-2010 what about Casino Paradise Zone? I friggin' love that level and the music, plus the entire design was friggin' awesome RE: Sonic - Ton - 05-23-2010 Not nearly as iconic and I'm sure the music isn't as good. RE: Sonic - ThePortalGuru - 05-23-2010 (05-23-2010, 08:40 AM)Baegal Wrote: what about Casino Paradise Zone? I friggin' love that level and the music, plus the entire design was friggin' awesome I just don't think it has the same flash and and excitement as Casino Night Zone. CNZ had tons of glimmering lights in the background, and colors and neon of all sorts aligning the course the made it pretty to look at. The SA Casino Paradise Zone was just a little too plain, IMO. There isn't really that much going on in the background, and the foreground just isn't as interesting. RE: Sonic - Ninspriterx - 05-23-2010 HEY HEY, there was a reason why the stages thread was closed. Mother goodness you guys. RE: Sonic - Britt - 05-23-2010 Yea. Why don't we use this topic to work on Sonic, not his stage. RE: Sonic - ThePortalGuru - 05-23-2010 (05-23-2010, 10:54 AM)ninspriterx Wrote: HEY HEY, there was a reason why the stages thread was closed. Ho shit. Guess we got sidetracked there for a while. Stopping talk about Sonic's stage now. Also, sorry I haven't been keeping up to date on the project, but is Sonic's movelist the same as Brawl, or are there going to be some tweaks here and there? RE: Sonic - Kitsu - 05-23-2010 Thanks ninx! I actually TOTALLY forgot about that thread... and its being closed, too... RE: Sonic - ectoBiologist - 05-23-2010 Well, I guess going to a discussion about stages was my fault. Sorry. ^^; Anyway, I'm not really sure about his moveset, come to think of it. I wanted to make it a lot more fluid and free-flowing, but I'm not quite sure how yet. RE: Sonic - D2S-Speed - 05-23-2010 Really the only thing we decided to be changed for his moveset was his Side Special and his Down Aerial. Side: Light Dash DAerial: Bounce Bracelet Really, his moveset should be discussed in the Character Tweaks section. RE: Sonic - Ton - 05-23-2010 Also, we cause use an old Genesis sheet as an example. Has anyone thought of that yet? RE: Sonic - Blitz - 05-24-2010 I have, I'm trying to make a better idle using it as a base. By the way, I think we should use the Sonic Battle idle instead |