Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
|
RE: Pokémon 3DS/Switch Model Ripping Project - DogToon64 - 01-28-2022 I made the game icon if it can help any: RE: Pokémon 3DS/Switch Model Ripping Project - Random Talking Bush - 01-28-2022 (01-28-2022, 10:39 AM)Ninja051 Wrote: Hi Random Talking BushI know exactly why that's happening, and I'm kicking myself for not fixing that earlier. Re-download the script, it should be working for you now. (01-28-2022, 01:27 PM)Lilothestitch Wrote: I wonder if it’s possible to bake the material colors to a texture? ?3DS Max has something called "Render to Texture", not gonna go into too much detail as there's plenty of tutorials for that sorta thing. However, you'll want to make some adjustments to the materials first (apply the texture to a plane to get the whole texture size, remove the normal map and put self-illumination to 100% for each material), and then render individual material. You'll want to copy the output window to a new file instead of using the saved result (maybe it's my settings, but they always seem to be noisy / dithered). RE: Pokémon 3DS/Switch Model Ripping Project - Lilothestitch - 01-28-2022 (01-28-2022, 06:11 PM)Random Talking Bush Wrote:Thanks I’m gonna try that.(01-28-2022, 10:39 AM)Ninja051 Wrote: Hi Random Talking BushI know exactly why that's happening, and I'm kicking myself for not fixing that earlier. RE: Pokémon 3DS/Switch Model Ripping Project - Radical Charizard - 01-28-2022 Hey. is there any way to load these in Switch Toolbox? I can't seem to figure it out. RE: Pokémon 3DS/Switch Model Ripping Project - Random Talking Bush - 01-28-2022 (01-28-2022, 11:05 PM)Radical Charizard Wrote: Hey. is there any way to load these in Switch Toolbox? I can't seem to figure it out.Not yet, I assume they're still working on compatibility for it. RE: Pokémon 3DS/Switch Model Ripping Project - Lilothestitch - 01-28-2022 Is there a way I can measure the BDSP Models to the SwSh Models to see what the actual scale size is in 3ds Max? RE: Pokémon 3DS/Switch Model Ripping Project - Radical Charizard - 01-29-2022 (01-28-2022, 11:19 PM)Random Talking Bush Wrote:(01-28-2022, 11:05 PM)Radical Charizard Wrote: Hey. is there any way to load these in Switch Toolbox? I can't seem to figure it out.Not yet, I assume they're still working on compatibility for it. Got it, thanks RE: Pokémon 3DS/Switch Model Ripping Project - Lilothestitch - 01-30-2022 How do I fix the Pokémon Normal Maps from Legends Arceus? RE: Pokémon 3DS/Switch Model Ripping Project - pobvg - 01-30-2022 (01-28-2022, 08:41 AM)Random Talking Bush Wrote: Script's been updated now! Thanks a lot for all your work. Got my waifu Sudowoodo from PLA into VRChat, a nice upgrade from the older models. RE: Pokémon 3DS/Switch Model Ripping Project - DogToon64 - 01-30-2022 (01-30-2022, 01:52 AM)Lilothestitch Wrote: How do I fix the Pokémon Normal Maps from Legends Arceus? You can use Texture Remix to fix them (you'll need Java Runtime Environment installed to use it). Connect the red boxes together, the green boxes together, and the blue boxes together. And be sure to click on the checkbox under the blue box. Hope this can help! RE: Pokémon 3DS/Switch Model Ripping Project - Lilothestitch - 01-30-2022 (01-30-2022, 09:14 AM)DogToon64 Wrote:(01-30-2022, 01:52 AM)Lilothestitch Wrote: How do I fix the Pokémon Normal Maps from Legends Arceus? Thanks. Also when I import the Pokémon Models into 3ds Max, they have those white things on them. Is that normal? RE: Pokémon 3DS/Switch Model Ripping Project - Random Talking Bush - 01-30-2022 And another little revision for my script, should help with 3DS Max users who aren't stuck in the past like myself. Code: Tweaked Pokémon Legends: Arceus models to correctly use Physical materials if using 3DS Max 2017 or above, and build / assign roughness and metalness maps accordingly. RE: Pokémon 3DS/Switch Model Ripping Project - MidnightMoth - 01-30-2022 Is there a way to go about porting the Legends Arceus models directly into blender? I don't have 3DS Max, and I'd like to do some ripping myself. RE: Pokémon 3DS/Switch Model Ripping Project - ambros489 - 01-31-2022 How can I batch-converted the BNTX files directly to PNG for the script to automatically colourize the models? The Switch BNTX script converts directly to DDS, not PNG. RE: Pokémon 3DS/Switch Model Ripping Project - DogToon64 - 01-31-2022 You can convert the DDS files to PNG files in Noesis. |