Sukapon* - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Sukapon* (/thread-10063.html) |
RE: Sukapon - Ran Master 27 - 04-16-2010 Anyone plan on updating this shiz? So we know where we're at? RE: Sukapon - Blitz - 04-19-2010 List of progress Idle B Down B Side B A+A A~ RE: Sukapon - Kairos - 04-19-2010 (04-19-2010, 05:24 PM)Blitz Troopa Wrote: B why is head still there after he throws it? It looks awkward. EDIT: To be honest it doesn't look much like a throwing animation at all. It looks like he's passing his head through his hands and another one head flies out of nowhere. RE: Sukapon - Ton - 04-19-2010 It copies the original 8-bit one. RE: Sukapon - Gold - 04-19-2010 I would probably move the one being thrown to be on top of the one that stays rather than behind. RE: Sukapon - ectoBiologist - 04-20-2010 I think the Tondeker and... Down B need to be faster, too. And shouldn't you have put the newest Sukapon roll? RE: Sukapon - [robo9] - 04-20-2010 Updated first post with the list of progress RE: Sukapon - Ton - 04-20-2010 Animations don't matter. They can always be sped up/slowed down. RE: Sukapon - Kitsu - 04-21-2010 If that's his idle, won't it be hard to tell which direction he's facing right away? RE: Sukapon - Ton - 04-21-2010 Yeah, maybe. I don't think it should be TOO much of a problem. RE: Sukapon - Ran Master 27 - 04-24-2010 Forward Smash (A + ->) Still a work in progress, I need to add the motion blurs and extra frames to flow back to idle position. What do ya think? RE: Sukapon - Iceman404 - 04-24-2010 Its beautiful! The only problem I see is the foot that spins to the left looks a little choppy in animation. RE: Sukapon - Solink - 04-24-2010 (04-24-2010, 01:22 PM)Ran Master 27 Wrote: Forward Smash (A + ->)I thought that we were using my idle animation If so, you should adapt the attack animations to the idle one RE: Sukapon - Ran Master 27 - 04-24-2010 I've tried, but it looks kinda lame... It's hard to connect frames with an idle that looks like he's doing an Up-Tilt. You should give it a try though, if it looks good, I'll try and follow your Idle stance. So far for me, no luck. RE: Sukapon - Alpha Six - 04-24-2010 I still despise the spinning idle. He should have a fairly normal idle that switches to a spinning for like, two seconds, and then moves back into the normal idle. :I |