Ripping Questions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------ Thread: Ripping Questions (/thread-15341.html) |
RE: Ripping Questions - Alpha Six - 06-03-2009 (06-02-2009, 02:58 AM)Dazz Wrote: I never use quicksave.O: I did not know about this. Then again, I've only ripped from GBC/GBA like three times ever. RE: Ripping Questions - Dazz - 06-04-2009 Uuuuh, we're talking about PSX :X RE: Ripping Questions - DragNaut - 06-04-2009 (05-24-2009, 04:23 AM)Dazz Wrote: What game are you planning on ripping? sorry, havnt bin on tsr 4 ages. PM 2 SSBB SPM RE: Ripping Questions - Animelover5793 - 06-19-2009 If i want to rip from PSX, what should i use? RE: Ripping Questions - Ultimecia - 06-19-2009 Some stuff can be ripped using PSicture, other PSX-VRAM is more recommended. RE: Ripping Questions - Animelover5793 - 06-19-2009 (06-19-2009, 07:52 PM)Ultimecia Wrote: Some stuff can be ripped using PSicture, other PSX-VRAM is more recommended. Can i have a link to the PSX-VRAM? I can't seem to find it.... RE: Ripping Questions - WrathBone - 06-19-2009 I too am interested in ripping PSX games. Subscribing to this thread. RE: Ripping Questions - Ultimecia - 06-19-2009 - PSicture - PSX V-Ram RE: Ripping Questions - Davy Jones - 06-21-2009 Additionally: http://www.sprites-inc.co.uk/forum/showthread.php?t=6300 Tutorial for PSX-VRAM, very helpful for first steps with this program. RE: Ripping Questions - Shotgun Saint - 06-22-2009 Hi, anybody know of any way to rip MAME sprites that are not NeoGeo or Capcom? Or at least an emu that has layer control. Thanks! RE: Ripping Questions - Cheshire Mk-II - 06-22-2009 I want to rip a game that uses the datach famicom add on does anyone know an emulator for it? RE: Ripping Questions - Shadowth117 - 06-22-2009 (06-22-2009, 01:25 PM)Cheshire Wrote: I want to rip a game that uses the datach famicom add on If you Googled it and didn't find it then it probably doesn't exist. Unfortunately there are a lot of games that use add-ons like that that can't be emulated since nobody has made an emulator for them. This is usually because there aren't enough games for the add-on for the emulator's creators to bother trying to emulate it. RE: Ripping Questions - Cheshire Mk-II - 06-22-2009 (06-22-2009, 07:09 PM)Shadowth117 Wrote:(06-22-2009, 01:25 PM)Cheshire Wrote: I want to rip a game that uses the datach famicom add on damn, oh well thanks. RE: Ripping Questions - NewSprite - 07-08-2009 I apologize beforehand if this question/issue has already been covered, but I am not about to lurk through 18 pages of this topic to find it. I have been trying to rip sprites from various SNES games for quite a while now and have been failing miserably so I am forced to inquire. Basically I'm using TileMolester and have tried various games such as Bubsy 2, Demon's Crest, and Super Ghouls and Ghosts. But whenever i open up the ROM file in Tile Molester and adjust the palette to the right colors the sprites never come out in full sprites like i see in videos or in tutorial topics (Believe me I have searched for hours.) Is this because the ROM files are compressed or are just stored badly? Here is an example. http://i26.tinypic.com/2vt6z3d.jpg RE: Ripping Questions - Deathbringer - 07-08-2009 Old console games don't store full sprites, they're stored as 8x8 pixel tiles. Those tiles are arranged and overlayed to form sprites. And just so you know, if a ROM is compressed, you wouldn't see the tiles at all. |