SUPER ARISA WORLD - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: SUPER ARISA WORLD (/thread-20116.html) |
RE: SUPER ARISA WORLD - Candel - 06-25-2012 How about putting a trail of smoke to cover her legs when she runs up the slope? http://i.imgur.com/L9bSS.png like this, but then times better RE: SUPER ARISA WORLD - Cobalt Blue - 06-25-2012 noticed you're lacking a __/ tile right there RE: SUPER ARISA WORLD - Gors - 06-25-2012 RE: SUPER ARISA WORLD - Gors - 06-26-2012 RE: SUPER ARISA WORLD - Gors - 06-26-2012 RE: SUPER ARISA WORLD - Gors - 06-26-2012 RE: SUPER ARISA WORLD - Sevenstitch - 06-26-2012 Every snow level needs a snowman somewhere Love it RE: SUPER ARISA WORLD - Gaia - 06-26-2012 Lava and more minecraft blocks eh? Looks like she's gonna fight the enderdragon. ke. RE: SUPER ARISA WORLD - Gors - 06-26-2012 nope, not at all. good guess though byyyy the way, I've been streaming my sprite progress! give it a check if you're interested RE: SUPER ARISA WORLD - Ploaj - 06-26-2012 Now I'm the one falling behind Be a little easy on the tiles. Normally you can have as many as you want for different scenarios but since I have to make an adjustment code for the stage builder it makes it a bit harder. I'm going to make a different section probably to include simple features like the snowman but the more different tiles the greater the lag will become. It's fine I'll find someway to deal with it. I've got the slopes nearly useable Also I've enjoyed watching you make that song RE: SUPER ARISA WORLD - Gors - 06-26-2012 oh, I'm sorry ploaj, I kind of got carried away on the tiles it's fine though, take your time to implement them. You can even discard some of the tiles if you want, they're mostly eye candy anyway. last update for today: (just a mockup, the actual enemy will have more moves) thanks to whoever watched the stream! I didn't do much, but I'm glad you kept up with me until now. I'll stream again tomorrow, if I feel like spriting; if that's the case, I'll drop a post in this topic RE: SUPER ARISA WORLD - Garamonde - 06-27-2012 No fair, I wanted to watch it last night but it got too late. EDIT: Nevermind, I see that the first part was recorded so I can still watch it (which I am doing right at this moment ). How are you so precise with your mouse?! EDIT 2: FRICKIN' FLASH! It cut me off at like 6 minutes in and it won't play the stream past that. I'll have to catch up later, sorry Gors. :I RE: SUPER ARISA WORLD - Gors - 06-27-2012 RE: SUPER ARISA WORLD - TomGuycott - 06-27-2012 Is that the final boss in the bottom right? I think it is. RE: SUPER ARISA WORLD - Virt - 06-28-2012 It's kinda bothering me that on the first frame, his left arm goes really far out but his right arm on the third frame doesn't go as far out. |