Delicious Wonderbros - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Delicious Wonderbros (/thread-6644.html) |
RE: Delicious Wonderbros - Sengir - 09-15-2009 @Vipershark: But then my bounding boxes must be dynamic for every frame. @Kaikimi: The underlying point of my rant is not to remake. I love DW's sprites. I just needed to know how important collision is to 1up, or if I can use 2^X bounding boxes despite the size of the sprite. RE: Delicious Wonderbros - Ton - 09-16-2009 I'm just popping in to say that because of the title and user name, I glanced at this topic and read "Delicious Vagina." RE: Delicious Wonderbros - Sengir - 09-16-2009 Aren't they, though~ RE: Delicious Wonderbros - Rosencrantz - 09-16-2009 so wait it has to be a power of 2 squared, or can it be something like 16x48? RE: Delicious Wonderbros - Sengir - 09-16-2009 oh right I forgot to mention that multiples of 16 work well, too. Good observation skills RE: Delicious Wonderbros - Gwen - 09-17-2009 its a little late, but i tried my hand at this style once more, edited old into better and newer, and nero. also, is this project on hold or is there another forum where its being updated by Aunt Vag himself? RE: Delicious Wonderbros - Alpha Six - 09-17-2009 TIGSource and PixelxCore. RE: Delicious Wonderbros - Gwen - 09-17-2009 alright, thank you. RE: Delicious Wonderbros - Mecha the Slag - 09-17-2009 (09-13-2009, 03:46 AM)NorskSengir Wrote: Yowell I'm glad I was notified :V no but really that'd been neat (09-13-2009, 03:46 AM)NorskSengir Wrote: Glad we got that squared away. Now my plans for Delicious Wonderbros is much more different than Mecha's. I program. I don't control anything but the code. I don't want to get in 1up's way. If it isn't perfect, you may point things out, but don't piss and moan. I don't have a super-cool automatic coding bitch like MMF2. I program at a lower level (closer to the core), so things are much harder. Sorry to come off as an ass, but I'm sick and tired of poser-devs telling me how to do things and how cool RPGMaker/GameMaker/MultimediaFusion2 is when it is not really programming.Alright first of all I asked if I had developing freedom before taking it on so idk what you're talking about second MMF2/GM/RPGMaker or any other tool is just as much a program as any scripting language and what really matters is the outcome but in any regards good luck :D RE: Delicious Wonderbros - Sengir - 09-17-2009 Aw, I was hoping for a Kaikimi-styled rant post. Anyways, thanks for the support? RE: Delicious Wonderbros - Codestar - 09-17-2009 dawww! I didn't know you cared. RE: Delicious Wonderbros - Mecha the Slag - 09-18-2009 well, this is how far I was with the engine. controls: arrow keys = move up = jump ctrl = shoot down + ctrl = super shoot thing RE: Delicious Wonderbros - Sengir - 09-18-2009 So we're both at (or near) the same point, except I don't have animation working (i'm not able to download it currently, so idk if you got that done yet) RE: Delicious Wonderbros - Mecha the Slag - 09-18-2009 I also have enemies working along with explosion and sound effects made by myself but yeah I don't have much use for it now so~ good luck RE: Delicious Wonderbros - Sengir - 09-18-2009 The sarcasm/self-pity came off a little strong there. But 1up didn't tell you he fired you? I mean he came to me while you were still working on it, but I specifically told him not to fire you unless something was going seriously wrong. |