Sprite Ripping Project 5: _____-em-up! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Sprite Ripping Project 5: _____-em-up! (/thread-20357.html) |
RE: Sprite Ripping Project 5: _____-em-up! - RadSpyro - 06-29-2012 @Tonberry2k: NPC or Enemy, I guess - He plays both roles (06-28-2012, 02:33 PM)Yawackhary Wrote: Asterix and Obelix: Bash Them All! (GBA) [Called Asterix and Obelix: Paf Them All on the site]Awesome stuff. I've always wondered if the SNES game of Asterix and Obelix would be considered a beat 'em up - I ripped all the poses of Asterix because I couldn't find them on the site. Just wanna know if I should submit the sheet here or on my regular Submissions page, really - Anyone know? I've always considered it a platformer, but eh. I do have another sheet to submit guys, but I've still got major internet uploading problems. No virus, just a crappy ISP. RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 06-29-2012 (06-29-2012, 04:18 PM)Techokami Wrote:(06-29-2012, 09:39 AM)Magma Dragoon Wrote: http://www.youtube.com/watch?v=4rbHByEhxd4Sweet jesus. Just the bosses for now, since I'm now ripping Super Darius II. But who knows. And speaking of Super Darius II... Captains: RE: Sprite Ripping Project 5: _____-em-up! - Ton - 06-29-2012 Wow! RE: Sprite Ripping Project 5: _____-em-up! - Dazz - 06-30-2012 I swear to God, I take 1 day off from uploading, and THIS happens. You guys have gone nuts with this project. It's pretty incredible! I'm not complaining, just... Wow. You guys really make me a happy man. RE: Sprite Ripping Project 5: _____-em-up! - Deathbringer - 06-30-2012 --- I might rip some of the changed sprites from the Probotector version, but I need to know what there is (again Enemy/Boss-wise): Stage 1 (City)* - Deadeye Joe becomes Alien Commander Stage 2 (Highway) - Alien Commander in High-Speed Pursuit Robot Stage 3 (Dog Fight)* - Soldiers become robots Stage 4 (Junk Yard)* - Didn't notice anything, the Bike Corps. had the same sprite since they didn't look human to begin with Stage 5 (Jungle)* - Longhand Gai is no longer piloted by Alien Commander (even if Dog Fight scenario chosen), I'll check the VRAM if any altered sprites exist Stage 6 (Trap)* - Colonel Bahamut becomes Alien Leader (not official name, I just needed something) - Snipers aren't changed even though they were definitely people - Mandrake isn't part of enemy forces, so everything else he is involved with is changed one way or another. Stage 7 (Military Train)* - Deadeye Joe replaced with Air Police pilot (don't know why, it would have made more sense to have a defector or something) - Bike Soldier unchanged despite fact it's based on the human soldiers from Contra Stage 8 (Overseas) - I assume nothing since it's a glorified boss rush with obvious robots Stage 9 (Missile) - All soldiers are robots, so definitely need to do the Gymnast Soldiers too - Alien Leader instead of Bahamut - Alien Commander instead of Deadeye Joe Stage 10 (Alien's Lair) - Soldiers replaced with eggs - If they kept the intro, then Alien Leader and Robot Soldiers have some sprites Stage 11 (Big Battle)* - Crab the Joe has no pilot, but will check for any unused sprites [same old Deadeye Joe sprites] - Doctor Spider is more or less the same, just no mutation [Mandrake sprites still get loaded up in VRAM] - Alien Leader has a few sprites [Bahamut's sprites from other two bosses remain unchanged] Stage 12 (Space Station) - Video screen of Alien Leader - Mach 777 has no pilot, so no need to worry about that - I assume no soldiers, and I doubt they made sprites of the robots becoming Alien Soldiers - Only a few sprites of the Alien Leader for the Big Magnum Stage 13 (Arena) - Shouldn't be anything, no people around. * - I've gone through level RE: Sprite Ripping Project 5: _____-em-up! - Techokami - 06-30-2012 To make up for the kinda half-assed sheet from yesterday: RE: Sprite Ripping Project 5: _____-em-up! - Ton - 06-30-2012 Awesome! RE: Sprite Ripping Project 5: _____-em-up! - Maxim - 06-30-2012 This stage introduces probably the most brilliant enemy ever encountered in a video game: RE: Sprite Ripping Project 5: _____-em-up! - RadSpyro - 06-30-2012 Will see about an actual character next. Still working on Asterix himself. RE: Sprite Ripping Project 5: _____-em-up! - Deathbringer - 06-30-2012 Huge Face isn't its name, I just couldn't find an official name for it. RE: Sprite Ripping Project 5: _____-em-up! - Maxim - 07-01-2012 Ai Cho Aniki (PC Engine CD) Sub-Boss from Level 3 RE: Sprite Ripping Project 5: _____-em-up! - Deathbringer - 07-01-2012 RE: Sprite Ripping Project 5: _____-em-up! - Techokami - 07-01-2012 Surface to Air Missle, in case you're wondering. RE: Sprite Ripping Project 5: _____-em-up! - Maxim - 07-02-2012 Ai Cho Aniki (PC Engine CD) Sub-Boss from Stage 4 RE: Sprite Ripping Project 5: _____-em-up! - Techokami - 07-02-2012 Time to sheet up one of the bosses in this game! |