Super Star Ultra - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Super Star Ultra (/thread-2356.html) |
RE: Super Star Ultra - Omegakyogre - 09-28-2008 (09-28-2008, 04:17 PM)Raccoon Sam Wrote: Dunno about the whole 'reserve' policy, but if possible, I'd like to attempt ripping Heavy Lobster? He hasn't been claimed yet, so technically he's fair game. I was thinking about ripping him as well, so if you run into any roadblocks I'll be more than happy to help. Release Heavy Lobster! RE: Super Star Ultra - Torkirby - 09-28-2008 I'd love to help everyone out by ripping sprites too, but I don't like ROMs, and I don't wanna use one. Also, isn't Star Chariot supposed to be Starship? RE: Super Star Ultra - SmithyGCN - 09-28-2008 (09-28-2008, 05:08 PM)Torkirby Wrote: I'd love to help everyone out by ripping sprites too, but I don't like ROMs, and I don't wanna use one. Uhhh.... how do you expect to rip without roms, may I ask? ^^; RE: Super Star Ultra - Raccoon Sam - 09-28-2008 @Omegakyogre: Well, I kinda got to a dead end. There's some stuff I can't figure out, so here's the raw file. You must view it in 29x28 dimensions. I included some notes. EDIT: hnnnng can't attach stuff. You gots MSN/AIM? RE: Super Star Ultra - Deathbringer - 09-28-2008 Fatty's updated again, only things I can think left are the splash (a correct version), the blue version of his icons (I assume the small one can be found in The Arena), and if it exists, the red version of his shrunken sprites. I found a way to get the alternate palettes with No$GBA, go to NO$GBA.INI and change this option [SAV/SNA File Format == Compressed] to this [SAV/SNA File Format == Uncompressed]. Then just play the game and make the Snapshots (what is basically a savestate) of an enemy and open it up with Tile Molester (most of the enemies are encoded as 4bpp linear, reverse although some of the bosses are in 8bpp). Then just look for the enemy, their palette should near them. And to check, change the codec to 15bpp BGR, that makes the palettes visible. And don't go making so many snapshots, each one will be between 5 and 6MB, and they can add up fast. RE: Super Star Ultra - Omegakyogre - 09-28-2008 (09-28-2008, 05:08 PM)Torkirby Wrote: I'd love to help everyone out by ripping sprites too, but I don't like ROMs, and I don't wanna use one. I'm fairly certain it's Star Chariot. That's what it says on the front page, as well. (09-28-2008, 05:42 PM)Raccoon Sam Wrote: @Omegakyogre: Well, I kinda got to a dead end. There's some stuff I can't figure out, so here's the raw file. You must view it in 29x28 dimensions. I included some notes. tSR is picky about what you can upload. If you want to send me something, you'd best upload it to megaupload or something so I can download it that way. I do have AIM, but its not installed on the Windows side of my machine because I don't trust it and this is my good machine. Uploading it somewhere and shooting me a link through this thread or a PM is going to be the easiest way for me to get it. RE: Super Star Ultra - Dragoon - 09-28-2008 (09-28-2008, 05:49 PM)deathbringer Wrote: Fatty's updated again, only things I can think left are the splash (a correct version), the blue version of his icons (I assume the small one can be found in The Arena), and if it exists, the red version of his shrunken sprites. I'm pretty sure he was a brighter red in the game o.o And awesome job to all of you, I can't believe how fast you people rip o.o.. *Waits for playable meta knight* RE: Super Star Ultra - Omegakyogre - 09-28-2008 (09-28-2008, 06:01 PM)Dragoon Wrote: I'm pretty sure he was a brighter red in the game o.o Nope, that's the correct color. We're lucky there're a good number of people interested so we can all rip at once. Also, playable Meta Knight could take a while, so we need to be patient. Hey, Galacta Knight is just as good, and he'll be done within a few days! RE: Super Star Ultra - Kitsu - 09-28-2008 Well here's some WIP Blade Knight to tide you by: Weapon wielding characters are hard. RE: Super Star Ultra - Omegakyogre - 09-28-2008 (09-28-2008, 06:33 PM)Sploder Wrote: Well here's some WIP Blade Knight to tide you by: Looks good so far. Just don't forget his other palette. RE: Super Star Ultra - platinumhorns103 - 09-28-2008 um, I don't think wheel rider is complete, it still needs vicrory poses and dashing sprites. RE: Super Star Ultra - Torkirby - 09-28-2008 (09-28-2008, 05:33 PM)SmithyGCN Wrote:(09-28-2008, 05:08 PM)Torkirby Wrote: I'd love to help everyone out by ripping sprites too, but I don't like ROMs, and I don't wanna use one. I just said that I'd love to help, but I can't. RE: Super Star Ultra - 1up01 - 09-28-2008 (09-28-2008, 06:33 PM)Sploder Wrote: Well here's some WIP Blade Knight to tide you by: Dont forget to label the jumping and walking sprites. It's kind of hard to tell what's what since he's holding a sword. RE: Super Star Ultra - Omegakyogre - 09-28-2008 (09-28-2008, 06:49 PM)1up01 Wrote: Dont forget to label the jumping and walking sprites. It's kind of hard to tell what's what since he's holding a sword. ...But jumping is way of there in the second row from the top on the right side, and that entire row consists of his walking sprites. How would you get those two confused? (09-28-2008, 06:48 PM)platinumhorns103 Wrote: um, I don't think wheel rider is complete, it still needs vicrory poses and dashing sprites. Dashing = Walking, just faster; What do you mean by "victory pose?" RE: Super Star Ultra - 1up01 - 09-28-2008 (09-28-2008, 06:53 PM)omegakyogre Wrote:(09-28-2008, 06:49 PM)1up01 Wrote: Dont forget to label the jumping and walking sprites. It's kind of hard to tell what's what since he's holding a sword. What I meant was to label things like he did to the side b sprites and such. That way we wouldn't have to search for the sprites. |