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Ness* - Printable Version

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RE: Ness* - StarSock64 - 09-06-2010

I think the string looks pretty strange while he's holding it in the back


RE: Ness* - Ploaj - 09-06-2010

Ok hows this
The feet are still a wip but the rest should be done
[Image: nesess.gif]
EDIT: Ok i will fix the height and string


RE: Ness* - Alpha Six - 09-07-2010

It's getting there, but he needs more movement. He's too stiff. And his feet keep sliding backwards awkwardly.


RE: Ness* - D2S-Speed - 09-07-2010

Nice, job so far, try making him crouch a bit when he releases his yo-yo!


RE: Ness* - Ton - 09-07-2010

Looking good!


RE: Ness* - Ploaj - 09-07-2010

Ok I just did a little edit.
[Image: nesess.gif]
I am not sure what more movement to add any suggestions.
EDIT: I just noticed i messed up on the feet i will fix them later


RE: Ness* - Raid - 09-07-2010

\../, Ness rocks ,\../
[just look his left arm =P]

You need to clean some animations too, his right leg isnt matching in the final of the anim (i think chop is the word). The string in the start of movement is curved. It would be all right, but only if it wasnt in upward direction. And the fx must be redone, but i think it could be later. You are almost there


RE: Ness* - Koopaul - 09-07-2010

Yeah Ness should stretch out his legs and lower his body when doing this. I've been studying the movements of the characters in Brawl.


RE: Ness* - Iceman404 - 09-07-2010

The yoyo doesn't fit the style and doesn't show any signs of spinning.


RE: Ness* - GrooveMan.exe - 09-12-2010

The animation is possibly too fast to show spinning easily. Then again, you can cheese it with some shading dickery. If you wouldn't mind posting the sheet I could give it a whirl.

Oh, and when his head turns he loses his chin. You don't want him to look like goon.


RE: Ness* - Ploaj - 09-12-2010

Ok knock yourself out
[Image: chatd.png]
I made it in an animation software so i had to use paint to organize it that's why they are spaced out.


RE: Ness* - Gors - 09-12-2010

this doesn't work

I have an idea for this: make the yoyo a separated sprite and make it move by coding (like Kirby Super Star's yoyo attack). It'll move a lot smoother than this and easier to work on.


RE: Ness* - Ploaj - 09-12-2010

That sounds like a good idea.


RE: Ness* - GrooveMan.exe - 09-12-2010

[Image: jPinY.png]

Ehhhhhhhh I toyed around with the idea of the yo-yo visibly spinning or blurring, but I dunno how sucessful it would be. I've not animated it to test. I don't believe the yo-yo sprite in Kirby animated, so it could remain semi-detailed.


RE: Ness* - Ploaj - 09-12-2010

No kirby's yo-yo doesn't have a spinning animation so I think ness's yo-yo doesn't need one.
Edit:
Example
[Image: kirbyo.png]