Delicious Wonderbros - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Delicious Wonderbros (/thread-6644.html) |
RE: Delicious Wonderbros - Vipershark - 09-18-2009 (09-18-2009, 12:14 AM)Mecha the Slag Wrote: well, this is how far I was with the engine. hey, that was really cool will you release the .mfa? RE: Delicious Wonderbros - Mecha the Slag - 09-18-2009 (09-18-2009, 12:49 AM)NorskSengir Wrote: The sarcasm/self-pity came off a little strong there.well ofcourse i'm being self-pitying. I just found out im out of a project I thought I was workig on, and nobody had the decency to say a word. Though I'm not exactly sure why I was kicked seeing as I asked 1up for approval about every little thing I added and he approved all of it, never questioning anything. But yeah seeing as I'm out of the project it's probably best I leave this topic :p RE: Delicious Wonderbros - Sengir - 09-18-2009 I'm not the one to moan to, though. Moan at 1up, I was under the assumption you knew. RE: Delicious Wonderbros - Phage - 09-19-2009 (09-13-2009, 03:46 AM)NorskSengir Wrote: I don't have a super-cool automatic coding bitch like MMF2. I program at a lower level (closer to the core), so things are much harder. Sorry to come off as an ass, but I'm sick and tired of poser-devs telling me how to do things and how cool RPGMaker/GameMaker/MultimediaFusion2 is when it is not really programming.I'm sorry for being so blunt here but why is this important? Why does it matter that you're programming "closer to the core" when the only benefit of doing so (speed) is almost entirely irrelevant? This is a 2d beat-em-up that, regardless of the language or interface used to make it, will run fine on anything but an eMachine from 2002. And who the hell are you to define the difference between a real developer and a "poser-dev?" Are you saying that MMF and GM users don't actually program? They both let devs use adequate programming languages (especially MMF,) and they can both make games perfectly fine, thank you. I'm not saying your choice of method for development is wrong at all. XNA is perfectly fine for making games, and it has three platforms going for it. What I don't get, though, is why you think your big bad XNA skills and your dad programming boat propellers or whatever he did justify you calling everyone who doesn't use your language or lower a "poser" just because you willingly go through more pain in order to make a game. Your output matters more than your input. RE: Delicious Wonderbros - Sengir - 09-19-2009 Not gonna argue, not gonna fight. Where in the world will you see a MMF2 user working as a pro? Or maybe a GM user? MMF2 is 'adequate'? I'd never pay to program, especially in a second-rate language. And GM isn't exactly a shitty program completely, I suppose. GML is decent. But what I'm seeing is the 'Say No to Pro' trend. RE: Delicious Wonderbros - Raytheon - 09-19-2009 scripting language != programming language RE: Delicious Wonderbros - Codestar - 09-19-2009 Err... well techincally c# is pretty close to a scripting language as it was originally built for rapid application development rather than low level routines like c/c++... RE: Delicious Wonderbros - Shawn - 09-19-2009 this topic is so wonderbros related RE: Delicious Wonderbros - Rosencrantz - 09-19-2009 I like Gamemaker for the fact that I don't have to learn a thousand lines of code if I want to sit down and screw around and make a neat little platformer or two especially since I don't intend on going into a programming-heavy field also yeah we're not talking much about Wonderbros anymore :< so you guys come up with anything new or are you still trying to find a guy to draw the backgrounds? RE: Delicious Wonderbros - Shawn - 09-19-2009 1up gave up so that leaves me to go off and make my own superior games by myself RE: Delicious Wonderbros - Badassbill - 09-19-2009 Pro Tip: Animation kills games because it's repetitive and boring. Design a game that doesn't have much animating or is easy to animate characters/objects. RE: Delicious Wonderbros - TPoe - 09-19-2009 Isn't 1up banned anyway? Isn't that what the dash through the name means? RE: Delicious Wonderbros - Codestar - 09-19-2009 (09-19-2009, 10:22 PM)Badassbill Wrote: Pro Tip: Yeah... this is pretty much the main reason cave story clones get churned out every day practically at tigs so... yeah it tends to work... RE: Delicious Wonderbros - triptych - 09-20-2009 (09-19-2009, 08:42 PM)Champion Shawn Wrote: 1up gave upthank you everyone who thought this was serious i enjoyed reading through the 7 pms on tigs complaining about me stopping and the 20+ emails complaining about the exact same thing apparently i stopped working on the project without realizing it!!! RE: Delicious Wonderbros - Zac - 09-20-2009 (09-19-2009, 10:22 PM)Badassbill Wrote: Pro Tip: metal slug would like a word with you. |