Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Proyecto de rasgado del modelo Pokémon - ettoreuyuyuy - 09-14-2022 ¿Cuando tendremos el tutorial sobre la extracción de modelos de Pokémon Home? RE: Pokémon Model Ripping Project - Lilothestitch - 09-16-2022 Has anyone made any 3D Pokémon Animations for the Pokémon Models? RE: Pokémon Model Ripping Project - DogToon64 - 09-18-2022 RE: Pokémon Model Ripping Project - GamezMan - 09-28-2022 So I’m looking for the overworld areas from Legends Arceus to use. Are they in the Mega folder and I’m just missing it? I’ve seen models like cliffs, rocks, etc, but I don’t know if that’s just it or not. I know Galactic HQ and Spear Pillar are on Deviantart, but I’m unable to find any other locations. RE: Pokémon Model Ripping Project - DogToon64 - 09-30-2022 RE: Pokémon Model Ripping Project - DogToon64 - 10-01-2022 Pokémon Rumble Rush: #532 Timburr Pokémon X & Y: HOME Menu Banner (X) HOME Menu Banner (Y) RE: Pokémon Model Ripping Project - Griggle788 - 10-04-2022 Hi everyone, I have been ripping from Pokémon Sword and Shield and I was able to rip most of the Pokémon that are not on the page but I am a noob and for some reason, some of the Pokémon have strange texture oddities. I attached a picture of #003 Venasaur (Gigantamax) for example in Blender version 3.2.2. I also do not know why it does not render in Blender as well. I can see it but the camera does not. Any tips are appreciated. Thank you RE: Pokémon Model Ripping Project - Griggle788 - 10-05-2022 I was able to figure out how to render the Pokémon in Blender so I was able to update my submissions. RE: Pokémon Model Ripping Project - DalPals - 10-06-2022 Hey, may I request Shiny Dunsparce, Shiny Miltank, Shiny Tyranitar, Shiny Mega Tyranitar and Shiny Ursaluna’s home models be ripped? For a project. RE: Pokémon Model Ripping Project - Griggle788 - 10-07-2022 I will check if they are in sword and shield. RE: Pokémon Model Ripping Project - BlastoiseTheVGRipper - 10-08-2022 (10-04-2022, 08:39 PM)Griggle788 Wrote: Hi everyone, Are the U/Vs messed up or flipped? RE: Pokémon Model Ripping Project - DalPals - 10-09-2022 Hi all, I tried to rip some models myself but i'm really struggling in blender, what do i do? https://drive.google.com/file/d/1Sia02oqHXVdhs5X39nQptKCbci4CRWxD/view?usp=sharing RE: Pokémon Model Ripping Project - Griggle788 - 10-11-2022 (10-08-2022, 03:53 PM)Nidoking Wrote:(10-04-2022, 08:39 PM)Griggle788 Wrote: Hi everyone, Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens. RE: Pokémon Model Ripping Project - Random Talking Bush - 10-11-2022 (10-11-2022, 10:03 AM)Griggle788 Wrote: Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.More often than not, you can fix that by making the actual texture symmetrical. You can do that by doubling the texture width and putting a mirrored copy on the right half of the texture (e.g. 512x512 -> 1024x512). It's a typical thing that Game Freak does for their models so that they can pair symmetrical diffuse textures with asymmetrical normal maps and such. RE: Pokémon Model Ripping Project - Griggle788 - 10-11-2022 (10-11-2022, 03:24 PM)Random Talking Bush Wrote:(10-11-2022, 10:03 AM)Griggle788 Wrote: Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.More often than not, you can fix that by making the actual texture symmetrical. You can do that by doubling the texture width and putting a mirrored copy on the right half of the texture (e.g. 512x512 -> 1024x512). It's a typical thing that Game Freak does for their models so that they can pair symmetrical diffuse textures with asymmetrical normal maps and such. Well I was able to relatively figure out the eyes but the body is extremally hard. If you look at Eyes 1 this is how it looks at 1st. I then rotated the left eye on X Axis and overlapped the right and it then looks like Eyes 2. The body looks like a complete mess. |