Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon Model Ripping Project - pokefunny123945 - 11-18-2022 (11-18-2022, 09:18 PM)Lilothestitch Wrote: Do the Scarlet and Violet use Material colors for the Pokémon and Trainer Models like the ones in Pokémon Legends Arceus? precolored thankfully RE: Pokémon Model Ripping Project - Random Talking Bush - 11-18-2022 (11-18-2022, 09:22 PM)pokefunny123945 Wrote:Except for the eye textures, those are still mostly using material colors and texture masks.(11-18-2022, 09:18 PM)Lilothestitch Wrote: Do the Scarlet and Violet use Material colors for the Pokémon and Trainer Models like the ones in Pokémon Legends Arceus? RE: Pokémon Model Ripping Project - Lilothestitch - 11-18-2022 (11-18-2022, 09:28 PM)Random Talking Bush Wrote:Interesting. Hope we can see what the models look like soon.(11-18-2022, 09:22 PM)pokefunny123945 Wrote:Except for the eye textures, those are still mostly using material colors and texture masks.(11-18-2022, 09:18 PM)Lilothestitch Wrote: Do the Scarlet and Violet use Material colors for the Pokémon and Trainer Models like the ones in Pokémon Legends Arceus? RE: Pokémon Model Ripping Project - Zero-Chan - 11-18-2022 (11-18-2022, 09:18 PM)Lilothestitch Wrote: Do the Scarlet and Violet use Material colors for the Pokémon and Trainer Models like the ones in Pokémon Legends Arceus? Pokemon use both, _alb (colored textures) textures as well as _lym (mask) textures, for eyes, as RTB already said they use only _lym textures. Trainers kinda the same, everything beside the eyes are _alb textures, the eyes use "shared" textures most of the time with a mask to color them, some also use just like the pkm lym textures. The best part is in my opinion that the pkm models have now 3D eyes as well as pretty high quality textures (Zoroark example here) The trainer models are amazing quality wise, and I am pretty sure they are not made by gamefreak, morphs and the style of them doesn't look like gaemfreak at all. (Turo example here) So, SV use pretty much exactly the same format as PLA just that trainers use morphs now. For animations they are also pretty much the same, just that the format (tranm) now supports morphs for humans. RE: Pokémon Model Ripping Project - Lilothestitch - 11-19-2022 (11-18-2022, 11:44 PM)Zero-Chan Wrote:I wonder why they went for 3D Eyes instead of texture facials eyes and mouth.(11-18-2022, 09:18 PM)Lilothestitch Wrote: Do the Scarlet and Violet use Material colors for the Pokémon and Trainer Models like the ones in Pokémon Legends Arceus? RE: Pokémon Model Ripping Project - Random Talking Bush - 11-19-2022 (11-19-2022, 12:48 AM)Lilothestitch Wrote: I wonder why they went for 3D Eyes instead of texture facials eyes and mouth.Simply put, it looks way better on a larger screen than the original 3DS games, and is more modernized because of which. RE: Pokémon Model Ripping Project - Lilothestitch - 11-19-2022 (11-19-2022, 01:03 AM)Random Talking Bush Wrote:Pretty cool and awesome of them to do that.(11-19-2022, 12:48 AM)Lilothestitch Wrote: I wonder why they went for 3D Eyes instead of texture facials eyes and mouth.Simply put, it looks way better on a larger screen than the original 3DS games, and is more modernized because of which. RE: Pokémon Model Ripping Project - BlanketSushi - 11-19-2022 I'm so excited for the ripping project!! :> I've only been able to access the texture files and none of the model ones, so it makes me so excited to know people are already working on it! RE: Pokémon Model Ripping Project - Lilothestitch - 11-19-2022 (11-19-2022, 11:54 AM)BlanketSushi Wrote: I'm so excited for the ripping project!! :> Same. I wonder if the Scarlet and Violet Max Script is gonna be in a new script or the one for Let’s Go/Sword/Shield/Legends Arceus one will be updated with Scarlet and Violet. RE: Pokémon Model Ripping Project - Random Talking Bush - 11-19-2022 (11-19-2022, 11:59 AM)Lilothestitch Wrote:It will be an update, not an entirely new script. The model formats are practically identical to Arceus Legends (they are still TRMDLs after all), I just needed to add some new header checks for the new additions to Scarlet/Violet (such as the morphs discussed earlier).(11-19-2022, 11:54 AM)BlanketSushi Wrote: I'm so excited for the ripping project!! :> RE: Pokémon Model Ripping Project - BlanketSushi - 11-19-2022 (11-19-2022, 12:04 PM)Random Talking Bush Wrote:(11-19-2022, 11:59 AM)Lilothestitch Wrote:It will be an update, not an entirely new script. The model formats are practically identical to Arceus Legends (they are still TRMDLs after all), I just needed to add some new header checks for the new additions to Scarlet/Violet (such as the morphs discussed earlier).(11-19-2022, 11:54 AM)BlanketSushi Wrote: I'm so excited for the ripping project!! :> I must have taken a wrong turn somewhere. I've got TRFPS and TRPAK files, as well as files that don't really have any type. My computer just calls them File. Nothing called TRMDLs. I am excitedly (and patiently) looking forward to the progression! RE: Pokémon Model Ripping Project - Random Talking Bush - 11-19-2022 (11-19-2022, 12:12 PM)BlanketSushi Wrote: I must have taken a wrong turn somewhere. I've got TRFPS and TRPAK files, as well as files that don't really have any type. My computer just calls them File.They're double-packed inside of those. For example, data.trpfs -> arc/pokemondatapm0000pm0000_00_00pm0000_00_00.trmmt.trpak (hashed with FNV1a_64 as "5904a302991bb0c0"... why do these TRPAKs not have "/" characters in their filenames except for the first "arc/" anyway?) -> the following files (alongside their respective hashed filenames): Code: 30eceb85bf359b2a pokemon/data/pm0000/pm0000_00_00/locators/pm0000_00_00_00000_eff.trskl It's all matter of finding which file is which, the batches I'll be uploading for others to use with the updated script will have these all filled out properly (barring a few animation filename exceptions I couldn't figure out). RE: Pokémon Model Ripping Project - BlanketSushi - 11-19-2022 (11-19-2022, 12:30 PM)Random Talking Bush Wrote:Oh, that makes sense. Seems the only thing I'm missing is knowing what hashing is!(11-19-2022, 12:12 PM)BlanketSushi Wrote: I must have taken a wrong turn somewhere. I've got TRFPS and TRPAK files, as well as files that don't really have any type. My computer just calls them File.They're double-packed inside of those. For example, data.trpfs -> arc/pokemondatapm0000pm0000_00_00pm0000_00_00.trmmt.trpak (hashed with FNV1a_64 as "5904a302991bb0c0"... why do these TRPAKs not have "/" characters in their filenames except for the first "arc/" anyway?) -> the following files (alongside their respective hashed filenames): Thank you for pointing me in the right direction. Seems I have some googling to do. RE: Pokémon Model Ripping Project - Sonoflunala - 11-19-2022 (11-19-2022, 12:30 PM)Random Talking Bush Wrote:(11-19-2022, 12:12 PM)BlanketSushi Wrote: I must have taken a wrong turn somewhere. I've got TRFPS and TRPAK files, as well as files that don't really have any type. My computer just calls them File.They're double-packed inside of those. For example, data.trpfs -> arc/pokemondatapm0000pm0000_00_00pm0000_00_00.trmmt.trpak (hashed with FNV1a_64 as "5904a302991bb0c0"... why do these TRPAKs not have "/" characters in their filenames except for the first "arc/" anyway?) -> the following files (alongside their respective hashed filenames): is there a link to the download the models and such? RE: Pokémon Model Ripping Project - pokefunny123945 - 11-19-2022 RTB will upload it when he's done |