Sprite Ripping Project 4: 2-D Fighting Games - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Sprite Ripping Project 4: 2-D Fighting Games (/thread-16920.html) |
RE: Sprite Ripping Project 4: 2-D Fighting Games - Magma MK-II - 05-03-2011 Got three more assists from MvC: RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 05-03-2011 Wow, you're tearing this game up! RE: Sprite Ripping Project 4: 2-D Fighting Games - Deathbringer - 05-03-2011 (05-02-2011, 06:11 PM)Tonberry2k Wrote: I've got Helga started. Feel free to continue her. I think I'm going to stick to background objects and stuff instead, though I don't mind helping out with someone else's rips. Basically opponent goes between Head piece and Legs piece. The phantom pieces are just so you can see how the other piece looks in relation. And you can use these AJ. RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 05-03-2011 Whoa, nice work! RE: Sprite Ripping Project 4: 2-D Fighting Games - A.J. Nitro - 05-03-2011 Thanks! Credit is yours! RE: Sprite Ripping Project 4: 2-D Fighting Games - A.J. Nitro - 05-03-2011 The Blob is done! This was easier to rip since there wasn't a whole lot of overlapping. The squeezed poses are the same as dizzy for example. Also updated Frosty and Tiny with blocking poses and poses hit by cutting type moves, so go check 'em out. Also Ton, can you post what you have for Helga? I'll take a shot at completing her sheet. Just do what you gotta do. RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 05-04-2011 http://img854.imageshack.us/img854/9743/helga.png Helga. And We can't forget N. Boss! RE: Sprite Ripping Project 4: 2-D Fighting Games - Random Talking Bush - 05-04-2011 Oh, I think this is worth mentioning, Magma Dragoon, but all of the assists in Marvel vs. Capcom have alternate palettes. You should probably include those somewhere on their respective sheets. RE: Sprite Ripping Project 4: 2-D Fighting Games - A.J. Nitro - 05-04-2011 (05-04-2011, 12:55 AM)Tonberry2k Wrote: http://img854.imageshack.us/img854/9743/helga.png Thanks, but I think I'll start her from scratch since I won't have to deal with the black. And who's N. Boss? RE: Sprite Ripping Project 4: 2-D Fighting Games - Carpaccio - 05-04-2011 N. Boss is that killer circle of beads that's well...the End Boss of Clayfighter. RE: Sprite Ripping Project 4: 2-D Fighting Games - Magma MK-II - 05-04-2011 (05-04-2011, 05:34 AM)Random Talking Bush Wrote: Oh, I think this is worth mentioning, Magma Dragoon, but all of the assists in Marvel vs. Capcom have alternate palettes. All right, I forgot about that. This is easy to update. By the way, I was trying to rip Thor, but I can't get those lightining effects, not only because they go offscreen, but also because the tiles are a complete mess. RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 05-04-2011 Yeah, N. Boss is the... End Boss. He's playable through the second player controller when you get to him. RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 05-04-2011 I also have Goo Goo from CF2 started. RE: Sprite Ripping Project 4: 2-D Fighting Games - Enscripture - 05-04-2011 (05-03-2011, 03:57 PM)A.J. Nitro Wrote: The Blob is done! He's missing his disabled bomb move: 6280-DD6F Enable Blob's Bomb move (away, away+down, down, towards+down, towards, punch) RE: Sprite Ripping Project 4: 2-D Fighting Games - A.J. Nitro - 05-04-2011 Where do I enter that code? |