The Official Super Smash Bros. Brawl Project (Now at Phase 2!) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------ Thread: The Official Super Smash Bros. Brawl Project (Now at Phase 2!) (/thread-19681.html) |
RE: The Official Super Smash Bros. Brawl Project - Peardian - 03-12-2012 For the most part, they seem fine. Some of them still reference .tga files, though. Here's a list of them: -Floow (only first two are .png) -Glice -Kyle Hyde -Ancient Minister -Bucculus (...I have no idea what went wrong here, but it's gibberish) Also, Jet is the only one missing. I'll upload the rest in the meantime. Congrats on your first model submissions! RE: The Official Super Smash Bros. Brawl Project - TGE - 03-12-2012 Couldn't I just reupload the whole pack to be sure? EDIT: Not all 130 ofc (03-12-2012, 04:38 PM)Peardian Wrote: I mainly said don't use BrawlBox because the DAEs it exports aren't very compatible with things. However, if you can use another program to open it and then re-export it as a proper DAE, then that's perfectly fine. RE: The Official Super Smash Bros. Brawl Project - Peardian - 03-12-2012 If you want to be sure, then yes, you can reupload them. In case you don't remember which ones to do, the first post still has your names by the first batch. RE: The Official Super Smash Bros. Brawl Project - Perseus - 03-12-2012 (03-11-2012, 10:56 PM)Peardian Wrote: It seems that josh98's rips somehow have the issue taken care of, but Perseus's don't, even though they seem to have been exported the same way. How do you two go about ripping fighters? Do you both use brresviewer -> PSK -> Noesis -> DAE? Does that mean there's something wrong with the fighters and I have to redo all my submissions with that problem? Also I claim Ike trophy and Great Aether trophy RE: The Official Super Smash Bros. Brawl Project - TGE - 03-12-2012 Updated Links!!! Eggman Wolf Link King Bulblin Zant Zelda with Cape Darknut Midna Agitha Ilia Malo EDIT: I love the new link system, great work Dazz!!! RE: The Official Super Smash Bros. Brawl Project - Link101 - 03-12-2012 Ok, I edited the models. ( I didn't know what was wrong with Bucculus, I re-exported him and it was fine.) Bucculus: http://www.mediafire.com/?1axuf134qnynjr7 Ancient Minister: http://www.mediafire.com/download.php?55f9y6nf5958f7c Jet: http://www.mediafire.com/download.php?ozot65mze8p9x8v Floow: http://www.mediafire.com/download.php?aycc89h0eqsr2y5 Glice: http://www.mediafire.com/download.php?5zul862cw78jkvp Kyle Hyde: http://www.mediafire.com/download.php?3buocuogr333q2j Here's the ones I claimed: Yeta: http://www.mediafire.com/?flcc1c8cwfh21sl Darbus: http://www.mediafire.com/?z2o6odlcdgf7yca Ooccoo: http://www.mediafire.com/?786ru2icfbk45ir Gorons: http://www.mediafire.com/?dd5mcgmrc6pw74h Ashei: http://www.mediafire.com/?bjbqycir5zkc8kr Ralis: http://www.mediafire.com/?hlbhlp2wil5wl8r Shadow Beast: http://www.mediafire.com/?sdmw9pdnie1a0zq Sages: http://www.mediafire.com/?zeqwl2hqd5x8m98 Zora: http://www.mediafire.com/?h4fc1d7is3kvhvl Bulblin: http://www.mediafire.com/?5xig7c0mxyjq9dj I now claim the next 9 free models on the LOZ list. ( That's the last of the LOZ models.) RE: The Official Super Smash Bros. Brawl Project - JorisCeoen - 03-13-2012 It 'might' be a good idea to give links to the final models once they are on the site. I mean I have been searching for ages after the crossed out models but I can't find them no matter what, not even with the browser options :-/ RE: The Official Super Smash Bros. Brawl Project - Garamonde - 03-13-2012 Well the ones that are crossed out means that they're on the site, so just check the main TMR site for what you're looking for. ...However there may be a few that are crossed out that have not been uploaded that we forgot to change for the new list "system" (the addition of the not on site tag), so if that is the case, sorry and one of us will check and see if there are. RE: The Official Super Smash Bros. Brawl Project - josh98 - 03-13-2012 Problem. How would someone Rip the Super Sonic final Smash Model? Cause it is a Normal Sonic Model (Red eyes) and other than red Eyes all of the Textures aren't yellow. and I looked, and his Spikes Sticking up are animations. RE: The Official Super Smash Bros. Brawl Project - Perseus - 03-13-2012 Here's Ike and Great Aether trophies! Ike Great Aether RE: The Official Super Smash Bros. Brawl Project - josh98 - 03-13-2012 Diddy Kong and Donkey Kong Original Trophies are Done. (and Have been for a Few Day's.) Download by clicking on pictures. Diddy: Donkey Kong: RE: The Official Super Smash Bros. Brawl Project - TGE - 03-13-2012 There arent any Super sonic textures, I guess they are just shaders since I looked and they arent there (03-13-2012, 12:33 PM)josh98 Wrote: Problem. How would someone Rip the Super Sonic final Smash Model? Cause it is a Normal Sonic Model (Red eyes) and other than red Eyes all of the Textures aren't yellow. and I looked, and his Spikes Sticking up are animations. RE: The Official Super Smash Bros. Brawl Project - josh98 - 03-13-2012 Yah, Super Sonic has a Red eye Texture, But otherwise, it's all shader's and Animations. RE: The Official Super Smash Bros. Brawl Project - JorisCeoen - 03-13-2012 Alright, my fault for not wenting to the TMR x) I found the .DAE's and I have 3DS Max 2012... How can you import a .DAE as a single mesh? When I import it, it goes fine, however, there are like 10 meshes or so (I took for example the Bowser model) but it was the same for the Metaknight model. What I LOVED was that for the R.O.B. model, there was a .smd file. If ALL models could contain a .smd file, it could not be better. I know of hundreds of people that need .smd files for Garrys mod and other Source games. It's an excellent extension for use in 3DS Max. DAE's and OBJ's are fine too but require 5 times as much work for simply having the same result as what an .smd file does with a single import... I really wonder if there is a way to convert .dae to .smd Still, if I could import the .DAE's as a single mesh, the result would be the same, so it would exclude the need of and .smd file. But if a single mesh is impossible from .DAE... That would really suck Anyone knows something about this? I hope the future models will all include a .smd RE: The Official Super Smash Bros. Brawl Project - TGE - 03-13-2012 You could just attach all meshes into one... and you can export smd files with a plugin if you search around google abit http://bit.ly/xKjsdb (03-13-2012, 02:26 PM)JorisCeoen Wrote: Alright, my fault for not wenting to the TMR x) |