SUPER ARISA WORLD - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: SUPER ARISA WORLD (/thread-20116.html) |
RE: SUPER ARISA WORLD - Vipershark - 07-03-2012 They're MY panties! You better not take them! My Viperverts stole every imouto's clothes fair and square! I AM THE LITTLE GIRL NOW RE: SUPER ARISA WORLD - Medevenx - 07-04-2012 Uhh can I be honest here? I'm not liking the fact that the sprites aren't exactly on top of the tiles. I saw the tileset and I figured that the thin part (above the actual collideable tiles) should actually be layered in front of the sprites that are in-game. (not sure, it's up to Gors but it's what I felt when I saw this still) It may be perhaps that the thin top tiles are still actually too thick or something. It's just that, I don't really feel the platform coming in contact with the sprite (maybe because I haven't played it yet) Normally stages where you see the sprite not exactly on top of the tiles are beat em ups (where you almost always have one of the other feet raised up a pixel or two to show perspective) But anyway, I'd like to use mine as an example if you don't mind. and Despite it being grassy (like yours), you kind of feel an established platform is right below you (perhaps it may also be due to the shading or something) I don't know if it's just me because I made these tiles so there's obviously some bias. But, you get it. I love you all RE: SUPER ARISA WORLD - Hoeloe - 07-04-2012 (07-04-2012, 06:01 AM)Medevenx Wrote: I don't know if it's just me because I made these tiles so there's obviously some bias. But, you get it. I love you all No offence, but I prefer the SAW style to yours, perhaps because you can actually see where the feet make contact. It's more a matter of personal taste, I think. RE: SUPER ARISA WORLD - Gors - 07-04-2012 I considered your opinion, Medeven. While it makes sense, my tiles look fine to me and if I changed it, I wouldn't know how to make the slope tiles anymore. Though I like your tile design, it is very well made c: RE: SUPER ARISA WORLD - triptych - 07-04-2012 yeah i've gotta be honest medendsjg, its much easier on the eyes when you can actually see where your character makes contact with the ground you'd be surprised how much minor details like that matter RE: SUPER ARISA WORLD - Helmo - 07-04-2012 in the popcorn army everyone is a colonel RE: SUPER ARISA WORLD - Medevenx - 07-04-2012 Now that you guys mentioned it.. HEHE RE: SUPER ARISA WORLD - Gors - 07-04-2012 because games also need to have graphics for uninteresting things (such as score graphics). RE: SUPER ARISA WORLD - Ploaj - 07-05-2012 Soooooo I have more questions Main Questions 1. I forgot, what does the leveling up do? 2. I was actually referring to the sprites of Arisa and Sengi~ laying down, not the portrait~ Also is that sprite next to it is for being burned by lava. 3. Can you kill PK? (Yea I don't remember boos to well) 4. Could you explain popcorn for me. Co-op Questions 1. Have you decided on how Sengi~ and Arisa work out. Like do you select which on you want to be at the beginning of the level and player 2 becomes the other or is player 1 always Arisa and player 2 always Sengi~ 2. So they have separate scores, right? Same for coins? 3. Do they have separate lives? If so how would that work. 4. Do the rep blocks count separately or together. 5. What about powerups like StarSock, should it work for both? I had a lot more questions but I can't think of them now :? RE: SUPER ARISA WORLD - Garamonde - 07-05-2012 I was pretty sure you could choose either when you started the game (or that could just be my really wanting to use Sengi~ over-riding my brain), but then again this isn't SMB3 I guess. RE: SUPER ARISA WORLD - Gors - 07-05-2012 1-Levelling system works this way:
Code: EXP 0 0 0 0 0 0 0 0 0 MAX
2-Oh, the lying down sprite. Yeah, that's when you lose a life. I thought it would be better than simply falling off screen, like Mario does.
3-No, you can't.
4-Popcorn is a 'stealth' enemy:
Co-op: 1-I've been thinking about it. Since this game has different stats for each character, it'd be better if the players could swap them before any level. 2-They have separate HUDs, except for:
5-Powerups work as follows:
Other things: Co-op: 1-You can't leave your partner off screen; the sides of the screen will act as walls. 2-Entering a pipe will make an icon with your face appear, pointing on the pipe. The camera will stop scrolling, either forcing the second player to enter the same pipe or the first player come out from the pipe.
PS: Those are most of the ideas, but Co-op mode IS NOT AN IMPORTANT ASPECT OF THE GAME AT THE TIME BEING. Sure, it is a plus, but let's focus on the main stuff (levels, enemies, etc) first. that's it for now c: RE: SUPER ARISA WORLD - Candel - 07-05-2012 How about you put blocks only Arisa blocks that only Arisa can hit and Sengi- blocks only sengi- can hit? Kind of like a mario and luigi effect RE: SUPER ARISA WORLD - Gors - 07-05-2012 I am against that gimmick. The levels are good enough for backtracking, adding another element not only will make things irritating, but will also force me to create more "important" collectibles. No one would replay the whole level as another character just to get extra coins/lives, and I think that making more collectibles will turn this into Banjo & Kazooie 4. as for level layouts, it goes as follows: Level Layout: The game has 4 levels, and every level has three 'floors', except the last level (which is Viper's castle). The floors are as follows: 1-middle (MID): Every level starts here. It has a basic platformer layout, and can branch into TOP and BOT. 2-top (TOP): One of MID's branches. It can be accessed by entering an upwards pipe, climbing vines, platforms etc. As Mario's athletic levels, there are a lot of floating platforms and falling off them is a constant threat. 3-bottom (BOT): Another MID's branches. It can be accessed by entering a downwards pipe. It is the underground layout, with rocky surfaces, stalactites and lava.
RE: SUPER ARISA WORLD - Tellis - 07-05-2012 (07-05-2012, 09:05 AM)Gors Wrote: I know you said that Co-Op isn't the first priority but I think it'd be kinda cool if they returned inside gashapon capsules instead of bubbles. Just an idea! RE: SUPER ARISA WORLD - Gors - 07-05-2012 oh my god, I love that idea |