(Another) Zelda Ripping Project! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: (Another) Zelda Ripping Project! (/thread-28564.html) |
RE: (Another) Zelda Ripping Project! - WesBur13 - 09-15-2017 Does anyone have the model for the great eagle bow? I'm not worried about texture but just the mesh. RE: (Another) Zelda Ripping Project! - Resiliaxia - 11-19-2017 (09-15-2017, 12:48 AM)WesBur13 Wrote: Does anyone have the model for the great eagle bow? I'm not worried about texture but just the mesh. Sadly I can't provide you what you are looking for because my 3dsMax won't boot up but you can do it yourself if you follow this : Tuto by simply importing the Weapon_Bow_028.bfres provided down below into max with the script BFRES Script_R6.ms : Here, Cheers. RE: (Another) Zelda Ripping Project! - lukis_makis - 12-10-2017 Hey, I noticed there wasn't pre-build "random" NPC in the models. They are only separated face elements, like noses, eyes, haircuts... I was wondering, isn't it the Mii Maker, but in Zelda style ? Because the haircuts, the noses, eyes, mouths, beards, moustaches and glasses remind me the mii elements... It could be an easy way to make NPC faster, using the same system as Miis ! RE: (Another) Zelda Ripping Project! - MadameClockwork - 12-20-2017 Has there been made a rip of the Lightscale/Ceremonial Trident from BotW? Or Princess Agitha from Hyrule Warriors? I don't have much luck ripping models myself because I have a Mac, but if anyone has suggestions I could try ripping the models. RE: (Another) Zelda Ripping Project! - Carpaccio - 12-21-2017 I don't know if anyone can answer this at the moment, but is the 'Baby Sidon' model in the DLC cutscene-only? I really want to get it if it can be extracted. RE: (Another) Zelda Ripping Project! - Random Talking Bush - 12-21-2017 (12-21-2017, 03:37 AM)Carpaccio Wrote: I don't know if anyone can answer this at the moment, but is the 'Baby Sidon' model in the DLC cutscene-only? I really want to get it if it can be extracted.All of the new cutscenes for the Champion's Ballad are pre-rendered, so yeah, that's not possible. RE: (Another) Zelda Ripping Project! - Trikeboy - 01-02-2018 (12-21-2017, 03:37 AM)Carpaccio Wrote: I don't know if anyone can answer this at the moment, but is the 'Baby Sidon' model in the DLC cutscene-only? I really want to get it if it can be extracted. The only new NPC model is the Priest boss and some new "build a NPC" parts for background NPCs. RE: (Another) Zelda Ripping Project! - Ogalon - 01-05-2018 Are the .sbfres files for the new Champion Ballad DLC armor sets floating around anywhere? RE: (Another) Zelda Ripping Project! - Xetera - 01-06-2018 I can not find model sheikah slate, could anyone help me? I only find the textures (it seems to me) "Item_Conductor.Tex1.sbfres Item_ConductorDemo.Tex1.sbfres" Thanks. RE: (Another) Zelda Ripping Project! - MadameClockwork - 01-18-2018 Are there any ripped models of some of the Breath of the Wild weapons? There was a few of the spears and swords I was interested in. RE: (Another) Zelda Ripping Project! - keanine - 01-22-2018 I dunno if this is the right place to ask but it can't hurt. I downloaded the models for Link, the Champions Tunic and the Hylian Trousers but I do not know how to use them together. In my attempts, the bones of the armour seems to be incorrectly rotated. Im currently attempting to use Blender. I'm a programmer, not a modeller/animator so any help would be appreciated! RE: (Another) Zelda Ripping Project! - namine207 - 01-25-2018 Working to extract some of the TP area models, but running into an issue where the matrix textures don't export with the utility I'm using (BMDview2). Is there a way to get those textures/materials to show up correctly? At the moment I have a number of areas that look awesome (typically interiors) and other areas that have green dots in their textures or strange layering issues (like grass and moss alpha). Edit: Looks if I use the BMD blender plugin it gives me some really solid textures without green dots, but several of them are totally blank (clear/alpha) and as a result largely unusable. RE: (Another) Zelda Ripping Project! - Vertical - 02-09-2018 Apologies for the bump. Anyone happen to know what the Guardian weapons are called in the files? I don't wanna sort through the several dozen weapon models if someone has already found them. edited: I found them without much trouble. For those also curious, the guardian weapons are numbered like so: Weapon_Sword_013 - Guardian Sword Weapon_Sword_014 - Guardian Sword+ Weapon_Sword_015 - Guardian Sword++ The same naming scheme goes for swords, axes (lswords), spears, and shields. RE: (Another) Zelda Ripping Project! - Chirz - 03-18-2018 Is there a chance we'll see the sky models from Majora's Mask 3D? RE: (Another) Zelda Ripping Project! - Trikeboy - 03-24-2018 Hi, I'm ripping BOTW weapons right now. The game has separate model files for swords and sheaths. When they are uploaded would it be better to have the sword and sheath in one download or make separate uploads since they are separate models? Edit: Also, does anyone know how to access the sbactorpack files? |