Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon Model Ripping Project - Random Talking Bush - 01-10-2023 (01-10-2023, 04:29 PM)bittermelon Wrote: Can someone explain what the textures are supposed to correspond? This is for Chewtle. Trying to get it into Cinema 4D/RedshiftALB = Albedo AO = Ambient Occlusion LYM = Layer Masks (this is mainly used for material colouring) MSK = Mask (used for various purposes, most are blank in S/V) NRM = Normal RE: Pokémon Model Ripping Project - BillepBillep - 01-11-2023 Actually, I've been meaning to ask this: When comes to submitting player characters whose custom parts are more than just color swaps like with these recent pokemon games (or the human villager in ACNH), is there proper or preferred method of submitting those rips? Do we have submit all the separate parts as their own separate .dae files or do they all need to be combined in one files? RE: Pokémon Model Ripping Project - wr1jeffey - 01-12-2023 I seem to be having a problem extracting BDSP Spinda. Received the file form the resource and I'm trying to extract the textures at the least. But comparing what I have to other post, I must be doing something wrong. Non of the assets I see are not what I am looking for, and extracting the model leaves me with a practically blank .FGX file. Am I just not seeing something? RE: Pokémon Model Ripping Project - VanstySanic - 01-12-2023 Hi, does anyone know how to open .trpak files correctly? I opened it in toolbox, but only Textures were valid RE: Pokémon Model Ripping Project - Grocci - 01-12-2023 How do I import the animation (*.tranim) of the SV version into 3ds max? RE: Pokémon Model Ripping Project - bittermelon - 01-12-2023 Something about the eyes always gets mistranslated on its way to Cinema 4D. I'm trying to look at the node editor in Blender but I have no idea. What should I be doing to utilize the Layer masks? RE: Pokémon Model Ripping Project - Boolerex - 01-13-2023 (12-30-2022, 01:06 AM)Amalgam Wildcard Wrote: I will LITERALLY PayPal someone some money if they can show me how to properly export the SV animations hahaThere was a image tutorial that was posted a while ago here that show how to export to .smd, once you have that you can just import with blender source tool if ur using that: RE: Pokémon Model Ripping Project - bittermelon - 01-14-2023 (12-18-2022, 02:19 PM)Sneakyerz Wrote: Hi! I'm trying to port Pokémon SV Models such as Charcadet and it's evolutions into other programs/games, but there's some problem that hinders me from doing it. It's the colors that uses LYM texture. How can I apply the colors from importing the model to the Albedo with LYM texture in a good way? (I'm using Photoshop mainly, but I do have GIMP installed)Could you explain what you did by baking the textures? Trying to do this in Cinema 4D so I'm basically having to translate everything I see here in C4D RE: Pokémon Model Ripping Project - Amalgam Wildcard - 01-16-2023 (01-13-2023, 06:46 AM)Boolerex Wrote:(12-30-2022, 01:06 AM)Amalgam Wildcard Wrote: I will LITERALLY PayPal someone some money if they can show me how to properly export the SV animations hahaThere was a image tutorial that was posted a while ago here that show how to export to .smd, once you have that you can just import with blender source tool if ur using that: *image* Will that work if I don't have a .gfpak to open, though? I'm just using the files supplied on this thread RE: Pokémon Model Ripping Project - Weirdkid_12 - 01-17-2023 Hello, I've sifted through the latest few pages and have not seen this issue answered or brought up. Using the blender script linked in the initial post, I could import several player assets from RTB's Mega link. But for some reason, I receive an error when importing the player base model. I'm unsure if I've done something wrong, if this is an error with the script, or if it's the model itself. Blender returns this error: Quote:Python: Traceback (most recent call last):NPCs seem to work just fine, too. It is only the player's base that returns this error. I'd appreciate any help resolving the issue. RE: Pokémon Model Ripping Project - bittermelon - 01-17-2023 So I think I finally figured out how to translate everything into Cinema 4D but I'm wondering if that sharp-ish line on the model's chin is a texture issue or a wrapping issue or thats just how it looks? Or maybe cause C4D likes quads instead of tris? RE: Pokémon Model Ripping Project - Amalgam Wildcard - 01-18-2023 (01-04-2023, 11:11 PM)RetroMB Wrote:(01-03-2023, 06:52 PM)MarioBroz7 Wrote: I was wondering can anyone rip the animations of the player trainer and the npc trainers in scarlet in violet? You wouldn't happen to have extracted everything from SwSh & LA as well would you? I FINALLY figured out how to properly get the animations from SV from the folder you shared and was wondering if you had the other games as well RE: Pokémon Model Ripping Project - Amalgam Wildcard - 01-18-2023 Does anyone know where the swimming animations are or what they're named? I've looked in the SV Animation folder Random Talking Bush posted and also looked through RetroMB's SV Everything folder and I'm not quite sure where they are RE: Pokémon Model Ripping Project - bittermelon - 01-19-2023 (01-18-2023, 03:04 AM)Amalgam Wildcard Wrote:(01-04-2023, 11:11 PM)RetroMB Wrote:(01-03-2023, 06:52 PM)MarioBroz7 Wrote: I was wondering can anyone rip the animations of the player trainer and the npc trainers in scarlet in violet? Not sure what happened to your response to me but thank you! I ended up figuring it out because of you. RE: Pokémon Model Ripping Project - Amalgam Wildcard - 01-19-2023 (01-19-2023, 01:13 AM)bittermelon Wrote:Glad I could help!(01-18-2023, 03:04 AM)Amalgam Wildcard Wrote:(01-04-2023, 11:11 PM)RetroMB Wrote: Yeah, I can rip the trainer animations. Lately, I been using this nifty tool called Trinity Mod Loader to extract literally every file from the game. This tool is generally popular for modding Scarlet/Violet, but it's also surprisingly good at exporting files (such as .tranm) Might have been me trying to delete a reply to someone else, but since it was not long after I replied to you they were both under the same post and yours also got deleted |