Adventure Mode? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Adventure Mode? (/thread-11108.html) Pages:
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RE: Adventure Mode? - Locked Achievement - 01-31-2010 I had an idea that some characters could end up in outer space, say, Olimar and Lucas could be in outer space fighting some impossible boss (that cannot die) before some other character like deoxys appears and you are then able to kick their ass. Well, looking at the list of characters, some of them do have some relevence to outer space, so that could contribute to whatever happens along the adventure. Also, does anyone have any ideas for Bosses? RE: Adventure Mode? - Wes - 01-31-2010 (01-31-2010, 02:40 AM)Ark Kuvis Wrote: Here's an idea.You forgot Wario, Waluigi, Masked Man, Deoxys, and Samurai Goroh. RE: Adventure Mode? - Kriven - 01-31-2010 Do not like, it doesn't leave room for Adventure-Specific bosses (such as Petey) which were really freakin' cool. RE: Adventure Mode? - D2S-Speed - 01-31-2010 Instead of telling a storyline of each character lets try to focus on whether or not we will be using this kind of idea. I however would vote for it. RE: Adventure Mode? - Zabi - 01-31-2010 Why not just combine both types of bosses? Something like: Each stage has something like a "mini boss" (appearing in the middle of the level) and a end boss (at the end). One boss would be a playable character who you could fight against under certain conditions, and the other one would have a life bar like in Brawl's SSE. Which of both comes at the end or the middle should depend on the ideas for the bosses. Example: Pokemon Level: plattforming... - Mini Boss: Mewtwo / Deoxys - more plattforming... - End Boss: Champion (Lance or Blue) or even Team Rocket (lol) with 3-4 awesome Pokemon. When you do that with all franchises, you should come up to ~ 15 levels. Considering the length of those stages, each walkthrough should contain about 5-7 randomly chosen levels. What do you think? RE: Adventure Mode? - Locked Achievement - 01-31-2010 so... your saying wed have to do a LOAD of spriting for one level. You could do something along those lines, but that would have to last longer than just one level eg, say this is for Pikachu; There is a couple of levels, then you fight Jigglypuff, then a few more levels, then Lucario. Then a couple of platforming levels, before you choose one of the two (Jigg or Lucar) to team up with you and fight deoxys and Mewtwo. Im not saying it should be this, but something like this could allow plenty more levels with less spriting. |