[FANGAME][IN DEVELOPMENT][SCRAPPED] Revenge: An homage to the old school Megaman - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [FANGAME][IN DEVELOPMENT][SCRAPPED] Revenge: An homage to the old school Megaman (/thread-11820.html) Pages:
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RE: Revenge: An homage to the old school Megaman - Sengir - 03-28-2010 Once PixelxCore releases the Fate's Mirror demo, I'll be picking the FM level editor back up. I'm sure we can exchange ideas then, but for now I still need to re-install MSN. RE: Revenge: An homage to the old school Megaman - ClashPDG - 03-28-2010 Awesome, I really appreciate it and I'll be looking forward to it. In the meantime, mind if I asked what language you used to make the editor? RE: Revenge: An homage to the old school Megaman - Sengir - 03-28-2010 .Net C# So the syntax will be different, but the theory behind it will be the same. RE: Revenge: An homage to the old school Megaman - ClashPDG - 03-28-2010 I was planning on using .net C# for mine as well I'm great with algorithms and problem solving, but GUI's are PAINFUL for me. For that reason, I figured C# would be a good language for my editor. |