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Midi's OC Sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Midi's OC Sprites (/thread-11849.html) Pages:
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RE: Midi's OC Sprites - Cobalt Blue - 03-17-2010 not even close to be in said style. RE: Midi's OC Sprites - Gors - 03-17-2010 outlines + outer AA =! Mario & Luigi style, try again RE: Midi's OC Sprites - Ego - 03-17-2010 Okay, not really in the mood for a big crit, but you still missed fixing this. ![]() Hat is on both sides of the head here, when you say it shouldn't be. Also, Gorsal and Metaru are totally right on the M&L ![]() RE: Midi's OC Sprites - Kelvin - 03-17-2010 Oh, that`s what you meant about the hat being on both sides. I was thinking something totally different. And yes, the outlines on the M&L sprites do have AA done. Look on the bottom row. The rest of the frames are just a transition from Disgaea style to M&L, they`re not supposed to be M&L themselves. RE: Midi's OC Sprites - Cobalt Blue - 03-17-2010 i cant say anything about the disgaea ones, but i believe that the brown of his body and the red tshirt are blending together. RE: Midi's OC Sprites - Ran Master 27 - 03-18-2010 Put together an animation, I wanna see how well they flow together. RE: Midi's OC Sprites - Maneko - 03-18-2010 Maybe it's just my monitor, but the color palette seems to be a bit too dark and makes hard to notice some details. RE: Midi's OC Sprites - Kelvin - 03-20-2010 New update number 2. RE: Midi's OC Sprites - Kelvin - 03-25-2010 Update 3 is up. |