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8-Bit advice. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: 8-Bit advice. (/thread-12476.html) Pages:
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RE: 8-Bit advice. - Cobalt Blue - 04-17-2010 (04-17-2010, 01:35 PM)bones090 Wrote: no, nether did I :/ why, i'd like to know. RE: 8-Bit advice. - Darking - 04-17-2010 Yeah, I know AA is not obligatory. I just wanted to know how will they look with it. RE: 8-Bit advice. - Koopaul - 04-17-2010 8-Bit games rarely had AA unless it was a really big sprite. And yeah I don't think the Mega Man technique will work on this. I'll stick to the traditional color limits, next I'll do some Kremlings. |