Super Castlevania 3 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: Super Castlevania 3 (/thread-12525.html) Pages:
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RE: Super Castlevania 3 - Gors - 03-28-2011 thanks for the huge bump, read the rules next time you post locked, warned OP can send me a PM so I can reopen when he wants tho RE: Super Castlevania 3 - Gors - 01-23-2014 unlocked per request RE: Super Castlevania 3 - AuraLancer - 01-23-2014 Thanks man. Obreck is long gone, but some of our forumites took over development of this game after his disappearance. A new demo is planned soon, but in the meantime here are a few videos: - Clocktower preview http://www.youtube.com/watch?v=52OcGezwF2A - Castle Keep with Alucard http://www.youtube.com/watch?v=hewCdtJiVMEA - Laslunder sucking during the preview of the beta Slogra fight, lol. Some slight Sypha action, too. Grant is also fully playable. Apologies for the lack of sound, his computer is unable to record its own sound. I have that same problem with mine, sadly. This game is nearing completion, I'll be posting updates on it as they come. RE: Super Castlevania 3 - Ton - 01-23-2014 I'm so glad this is still happening. CV3 is amazing. Maybe one day you guys can adapt CV2 to the modern era. the spritework is gorgeous! RE: Super Castlevania 3 - Koh - 01-23-2014 I agree, everything looks wonderful! Some of the animations seem a bit delayed, though. Is it just me? I know it's still in development, so that may change, but the whip swinging definitely looks slow (at least the first level whip), as well as the walking animation. Mostly looks like they're gliding across the floor because of how slow they animate compared to the distance covered. |