HGSS Interiors (Violet, Cherrygrove) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: DS (https://www.vg-resource.com/forum-37.html) +------- Thread: HGSS Interiors (Violet, Cherrygrove) (/thread-12600.html) Pages:
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RE: HGSS Interiors (Violet, Cherrygrove) - Kyo Wolf - 04-27-2010 (04-24-2010, 11:53 AM)Lemon Wrote: It does on my ROM, think they're to a useable degree? Couldn't you just use the tiles of the other tables and etc around the boys to edit them out? I could try to do that if you can't. Also, I've played the game on a DS and it does have outlines in it. Your choice whether to put them in or not though. It might be the 3D renderer's fault. And, doesn't the second floor of the Pokemon center have brown doors to keep you from entering the wireless room without talking to the NPC first, like the ones in the basement? Anyhow, nice rips nonetheless. Good job. RE: HGSS Interiors (Violet, Cherrygrove) - Lemon - 04-28-2010 Well, since these don't look like they'll be accepted I'll just carry on ripping them for Pokemon Valley. I personally think the maps look a lot less messy with the outlines, with the 3D things going on in the roms I prefer it this way. And sure I could, it was a lot harder to edit out other NPCs, but I did that because they can all move, or turn around. Those boys never move that phase. RE: HGSS Interiors (Violet, Cherrygrove) - Nx-Kun - 05-15-2010 Hello! how are you? I must say you did a good job with those inside the game, clean and of good quality congratulation's, Eh! reviews this Topic Pokémon Trainers Heart Gold/Soul Silver Reedition |