Wario Ware D.I.Y. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Gaming Discussion (https://www.vg-resource.com/forum-18.html) +----- Thread: Wario Ware D.I.Y. (/thread-12853.html) Pages:
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RE: Wario Ware D.I.Y. - Ashura - 05-19-2010 This game is incredibly awesome. Only one problem.. the game maker is much, much more limited than klik and play. I know that the microgames that you make are five to ten seconds long (and thus need simple programming). However, this game really restricts you from making a sophisticated microgame. For example, an object is only allowed a maximum of five instructions. In addition, you can only make up to 16 objects per microgame. Even worse, each object that you make reduces the "object point total", a shitty allowance "feature" which severely restricts your ability to make large flashy animations. You start out with 256 object points; making an object uses up 1, 4, 9, or 16 object points (depending on the object's size). Worst of all, adding a new frame to an object's animation uses up the same number of object points that you spent on making that object; A 4 frame walking animation using the largest object size costs a whopping 48 object points. I wanted to make a dragon's lair esque microgame, but I couldn't make one with decent animation due to those restrictions. I think the game would be much better if it gave me more freedom on what I could make. I guess intelligent systems wanted people to make short and crappily animated microgames (to fit in with the series' overall crude look). It's dumb fun, though. Here are some microgames that I have in my collection (the naughty previews are censored but they are still slightly nsfw, so view on your own risk) I have the boss template if anyone is interested in downloading it from my storage box. I also stored a few... "interesting" microgames that I made.. yeah. RE: Wario Ware D.I.Y. - Koopaul - 05-19-2010 Well that's when there are special techniques that come into play. Did you try going to the Dojo? They train you to overcome the basic limits. There are Dummy objects that allow you to program in more rules. RE: Wario Ware D.I.Y. - GaryCXJk - 05-19-2010 You are still limited to 16 objects, and 256 points worth of frames. You can never get around these limitations. RE: Wario Ware D.I.Y. - Ashura - 05-19-2010 (05-19-2010, 03:35 PM)Koopaul Wrote: Well that's when there are special techniques that come into play. Did you try going to the Dojo? They train you to overcome the basic limits. There are Dummy objects that allow you to program in more rules. The "advanced" techniques are really simple (although the in-game methods of producing randomness are pretty creative). I also know about the Dummy objects; they would be almost unnecessary if the game allowed you to program more instructions into a single object. =| http://diy-wikihouse.wikispaces.com/In-depth+tutorial+-+Randomizing RE: Wario Ware D.I.Y. - LauriJ - 05-21-2010 Okay, I can totally see WarioWare DIY as a game that inspires us to create our own games and you know, things like that. I don't have the game though, however, i might consider buying it in future. |