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Character Problems - Printable Version

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Pages: 1 2


RE: Character Problems - Cobalt Blue - 07-21-2010

if it does help, www.posemaniacs.com


RE: Character Problems - 2+D - 07-21-2010

Kinda helped, not much thought.
The main problem right now are the arms, the head and body i goto covered, but the arms are a problem to me.


RE: Character Problems - Gors - 07-22-2010

at the size you're working, you might get away with square hands and stick limbs, but it's always good to know how real arms work

the arms can bend, but they form an angle, never a smooth curve. Also the arm is composed of two pieces, and they don't change their length even if you bend the arms.


RE: Character Problems - 2+D - 07-22-2010

(07-22-2010, 07:13 AM)Gors Wrote: at the size you're working, you might get away with square hands and stick limbs, but it's always good to know how real arms work

the arms can bend, but they form an angle, never a smooth curve. Also the arm is composed of two pieces, and they don't change their length even if you bend the arms.
Nice tip ok I think i have some poses done, but im going ot fix them up a little and show it later


RE: Character Problems - 2+D - 07-23-2010

[Image: bodynew.png]
Sorry for double post. this is what I have so far, and as you can see, there is no head, the problem now is that I can't find a nice way to make a head for this. any tips?


RE: Character Problems - Vipershark - 07-23-2010

still a lot of air hump.
is this intentional?


RE: Character Problems - Sengir - 07-23-2010

Why don't you make a more dynamic pose?


RE: Character Problems - Cobalt Blue - 07-24-2010

you could try to pose in front of a mirror and see what you could get from that. it often works for me, and specially prevents me from doing stuff "overly" dinamic.