Character Problems - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Character Problems (/thread-14195.html) Pages:
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RE: Character Problems - Cobalt Blue - 07-21-2010 if it does help, www.posemaniacs.com RE: Character Problems - 2+D - 07-21-2010 Kinda helped, not much thought. The main problem right now are the arms, the head and body i goto covered, but the arms are a problem to me. RE: Character Problems - Gors - 07-22-2010 at the size you're working, you might get away with square hands and stick limbs, but it's always good to know how real arms work the arms can bend, but they form an angle, never a smooth curve. Also the arm is composed of two pieces, and they don't change their length even if you bend the arms. RE: Character Problems - 2+D - 07-22-2010 (07-22-2010, 07:13 AM)Gors Wrote: at the size you're working, you might get away with square hands and stick limbs, but it's always good to know how real arms workNice tip ok I think i have some poses done, but im going ot fix them up a little and show it later RE: Character Problems - 2+D - 07-23-2010 Sorry for double post. this is what I have so far, and as you can see, there is no head, the problem now is that I can't find a nice way to make a head for this. any tips? RE: Character Problems - Vipershark - 07-23-2010 still a lot of air hump. is this intentional? RE: Character Problems - Sengir - 07-23-2010 Why don't you make a more dynamic pose? RE: Character Problems - Cobalt Blue - 07-24-2010 you could try to pose in front of a mirror and see what you could get from that. it often works for me, and specially prevents me from doing stuff "overly" dinamic. |