[GAME][IN DEVELOPMENT] - Conquer all Time - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [GAME][IN DEVELOPMENT] - Conquer all Time (/thread-14271.html) |
RE: Conquer all Time - MMORPG - needs help! - Karadom - 07-25-2010 Kinda reminds me of Terraworld..(a really small MMO) RE: Conquer all Time - MMORPG - needs help! - MagikSage - 07-30-2010 Back from a two day adventure. Before I left I created a variation of the fire pick, started on the lightly armed guard facing forward (I'm not looking forward to creating the other directions) and I have an idea for a gold pick. RE: Conquer all Time - MMORPG - needs help! - water dog - 07-30-2010 id say you have a good base system going here but the graphics (obviously) need work. which again is why your here. ill keep a look out to see if this is going anywhere and might help a lil RE: Conquer all Time - MMORPG - needs help! - Vipershark - 07-30-2010 What is this Stendhal thing I keep seeing? Is this running off an engine you didn't create? RE: Conquer all Time - MMORPG - needs help! - Sengir - 07-30-2010 yup, just looked it up. most of the screenshots use the same graphics even http://arianne.sourceforge.net/?arianne_url=games/game_stendhal#screens RE: Conquer all Time - MMORPG - needs help! - MagikSage - 07-30-2010 Here is a sample of what I have done so far. The guy could use a little bit of work, but I am content until I finish his other directions. RE: Conquer all Time - MMORPG - needs help! - Vipershark - 07-30-2010 Might I suggest posting that in sprite discussion for crits? RE: Conquer all Time - MMORPG - needs help! - MagikSage - 07-30-2010 Fair enough. I will post my sprites after doing a couple of additional pickaxes or tomorrow as they are now. [Edit] Posted my sprites as they are. [/Edit] RE: Conquer all Time - MMORPG - needs help! - nickthecoder - 07-30-2010 looks good magiksage =) and yes guys, I am using an engine called arianne, the same engine Stendhal uses RE: Conquer all Time - MMORPG - needs help! - Vipershark - 07-30-2010 Where is everything located? The starting area is really unfinished. I go down the stairs, and get to an unfinished cave. Are there any towns or NPCs or anything yet? RE: Conquer all Time - MMORPG - needs help! - Cobalt Blue - 08-02-2010 it looks like tibia. and tibia is shit. RE: Conquer all Time - MMORPG - needs help! - MagikSage - 08-09-2010 I haven't been reporting much the last while, but I have been working on retooling the pickaxes. [Edit] August 9, 2010:: These are the best of my retooling. I've only worked on the basic pickax so far. I'll work on the fire and gold pickaxes later. RE: Conquer all Time - MMORPG - needs help! - nickthecoder - 08-12-2010 thanks magiksage, and the first post has been updated with new info RE: Conquer all Time - MMORPG - needs help! - MagikSage - 08-16-2010 You're welcome. Some of your numbers from the 1st post have turned into smiley faces. "daggers, swords, long-swords, and scmitars of these metals: Netite: R:126 G:73 BCute0 Aretite: R: 126 G:113 B:103 Eimorite: R:160 G:122 GCute1" I created two variations of the fire pickax (of which you will need to decide is better for your game) and created a new golden pickax. I will release a "best" and "simple" version of the pickaxes once I get the assets organized. RE: Conquer all Time - MMORPG - needs help! - Tea - 08-16-2010 cute face is : 3 and why is the gold pickaxe in a different position? and it doesnt look really gold and shiny. |