Tales of Phantasia (PSX) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Tales of Phantasia (PSX) (/thread-14306.html) |
RE: Tales of Phantasia (PSX) - Davy Jones - 08-03-2010 I skipped the villagers, sheet is full enough: http://img832.imageshack.us/img832/9950/npcs.png Yes, this spell is called "Summon Demon", but the Sylphs are not called "Summon Sylph", therefore I made a new icon: http://img835.imageshack.us/img835/2620/summondemon.png RE: Tales of Phantasia (PSX) - Davy Jones - 08-04-2010 one or two more updates, then I'm through: http://img837.imageshack.us/img837/3218/dhaoscastlepast.png http://img820.imageshack.us/img820/9271/edwardsmansion.png http://img137.imageshack.us/img137/2553/geethshop.png http://img202.imageshack.us/img202/4766/summonluna.png http://img820.imageshack.us/img820/2833/summonorigin.png http://img202.imageshack.us/img202/402/valhallaplains.png I know Luna has some Lazer SFX, but they are not stored in the RAM. Anyway, screen ripping is due to alpha transparency impossible. RE: Tales of Phantasia (PSX) - Davy Jones - 08-04-2010 okay, this made me laugh :D http://a.imageshack.us/img833/5598/snag0710.png RE: Tales of Phantasia (PSX) - Ton - 08-04-2010 Uh... whoops. RE: Tales of Phantasia (PSX) - Davy Jones - 08-04-2010 Hah, I found the palettes for the battle backdrops: overlayer: 0/488 ground: 16/490 bg: 0/489 This is enough material to overtake Lunar SSSC, I think. My first BB's (Batte Backdrops) from this game: http://img835.imageshack.us/img835/8166/commonroombb.png http://img444.imageshack.us/img444/3138/odinsrealmbb.png RE: Tales of Phantasia (PSX) - Davy Jones - 08-05-2010 4 shitz & giggles: http://img844.imageshack.us/img844/8907/spellthunderblade.png http://img638.imageshack.us/img638/4845/spellbigbang.png http://img571.imageshack.us/img571/67/spellcyclone.png http://a.imageshack.us/img375/1329/spellfirestorm.png http://img713.imageshack.us/img713/2325/spellgodbreath.png http://img442.imageshack.us/img442/1724/spellicetornado.png http://img834.imageshack.us/img834/2074/spellindignation.png http://img819.imageshack.us/img819/53/spellmaelstrom.png http://img638.imageshack.us/img638/230/spellrockmountain.png http://img261.imageshack.us/img261/9811/spelltempest.png http://img834.imageshack.us/img834/4999/spelltidalwave.png RE: Tales of Phantasia (PSX) - Davy Jones - 08-05-2010 Jamir (progress): http://a.imageshack.us/img823/4480/jamirarcknight.png PSX-VRAM is very useful for overworld chars, battle backdrops and tilesets, but this tool fails at battle sprites for monsters and mainchars. It shows only one or two sprites of a mainchar and ONE sprite of a monster. I wonder if there are some alternatives, I think I will try PSicture. RE: Tales of Phantasia (PSX) - Ton - 08-06-2010 Smithy had this to say; Davias seems to think vram fails at battle sprites. He seems to misunderstand that the vram only shows what is currently loaded. Namco only loaded one sprite at a time for their early Tales of games. RE: Tales of Phantasia (PSX) - Davy Jones - 08-06-2010 yeah, it's not in general. I ripped from other PSX-games and had no problems with battle sprites in combat systems. But in the specific case of ToP, it fails as a decent ripping tool. I know it's possible to view every single sprite from this game with PSicture, but I am unable to get this tool to work with just a BIN-file on my PC (but it works very well if you have a physical copy of the game). If there are no alternatives, I have to go the hard way and make quicksaves everytime Jamir makes a different pose. That was easy while I ripped Odin, but Jamir is faster and has way more sprites. RE: Tales of Phantasia (PSX) - Davy Jones - 08-06-2010 I've already ripped over 25 battle backdrops, I will do the rest in a few days and submit them in a zipped package. Progress on Jamir: http://a.imageshack.us/img715/4480/jamirarcknight.png This sheets needs 5 sprites to be complete, these monsters are not as hard to rip as I thought. I can stop the fights with the menu and slow down the game with Animget, in every case it's easier than ripping the critters from Lunar SSSC or EBC. Edit: @Tonberry: Don't forget the stuff from post #17 RE: Tales of Phantasia (PSX) - Davy Jones - 08-06-2010 Cute little devil: http://a.imageshack.us/img834/1900/jamir.png RE: Tales of Phantasia (PSX) - Davy Jones - 08-06-2010 Update on Arche Klaine: http://a.imageshack.us/img835/2227/archeklaine.png And some random WIP-stuff from different RAM-files, Evil Sword and Bigfoot looking nice. http://a.imageshack.us/img828/1175/copy7ofbb.png RE: Tales of Phantasia (PSX) - Davy Jones - 08-07-2010 Update on the NPC sheet: http://img830.imageshack.us/img830/6414/npcsf.png I deleted three NPCs which are already on Smithy's sheets and added Dhaos' correct palette (in his 3rd form he wears a white suit instead of a red one). And finally, Klarth's summons are now complete: http://img835.imageshack.us/img835/9484/summonundine.png http://img844.imageshack.us/img844/5691/summonefreet.png Edit: Jamir is a boss enemy, not a summon ;D RE: Tales of Phantasia (PSX) - Deathbringer - 08-07-2010 (08-06-2010, 08:27 AM)Davias Wrote: But in the specific case of ToP, it fails as a decent ripping tool. I know it's possible to view every single sprite from this game with PSicture, but I am unable to get this tool to work with just a BIN-file on my PC (but it works very well if you have a physical copy of the game).You mean a BIN you downloaded? Use Daemon Tools, it'll allow you to make a Virtual CD-ROM drive that you can open up the BIN as you would a physical game. RE: Tales of Phantasia (PSX) - Davy Jones - 08-07-2010 @Deathbringer: Cool, I will try that =D Small one (Misc.): http://img837.imageshack.us/img837/5118/midgardaircutscene.png |