The little GameBoy who could - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: The little GameBoy who could (/thread-14704.html) Pages:
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RE: The little GameBoy who could - GrooveMan.exe - 08-18-2010 What with this having not really much with developing a game just yet, I'm gonna go move this to S. Discussion for you; so you can get your spriting style right. Also might I suggest working entirely in 1x size for now and only enlarging it to show detail? Then you won't accidentally sub-pixel anything. RE: The little GameBoy who could - triptych - 08-18-2010 (08-18-2010, 03:09 PM)Iceman404 Wrote:(08-18-2010, 12:06 AM)Zerrodo Wrote:I can't tell if its low res. or high res. Just start from scratch at 1X. hi iceman see this here Quote:11. From now on, if you feel the urge to post in a thread here but have nothing to bring to the conversation other than a reworded version of something that's been brought up before, DON'T FUCKING POST yeah RE: The little GameBoy who could - Gameboy - 08-18-2010 Well, I just have a couple of suggestions on the design as well: Game Boys have a slight indent around the A/B buttons, so I would either add shading on the area above the buttons, or have a lighter shade on tthe area below. Also, the Select/Start buttons are usually at an angle, and it needs speaker lines. However that's just my opinion. |