Pokemon BW animation rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: DS (https://www.vg-resource.com/forum-37.html) +------- Thread: Pokemon BW animation rips (/thread-15419.html) |
RE: Pokemon BW animation rips - Ton - 10-03-2010 Looking good! RE: Pokemon BW animation rips - metalflygon08 - 10-03-2010 I feel like it's missing somting... and preview and Done: -The sheet will be up on the 1st post fyi. RE: Pokemon BW animation rips - metalflygon08 - 10-04-2010 Updated 1st Post with reorganized sheets and Gigaisu's sheet. RE: Pokemon BW animation rips - Lexou Duck - 10-04-2010 Amazing ! Keep at it ! RE: Pokemon BW animation rips - Kyo Wolf - 10-04-2010 (10-02-2010, 02:02 AM)metalflygon08 Wrote: @ton, yes it's my next agenda of bussness (though I really don't wanna...) However, this will cause a problem, see vibrava's black outline was the same shade of black as the shadow, and they exist on the same layer, making ripping it's animation without a shadow via stat screen impossible since getting rid ofthe black shadow also hit the outlines. I managed to get my game to freeze on the evolution screen and thus ripped from there (you have no idea how hard that was) but I will not be able to get the proper backsprite without the shadow.Just so you know, if you haven't figured out already, there is a way to view the animations of the Pokemon through the Pokedex without the shadows if you have unlocked the Forme button, which I'm sure you have by now since you have obtained non-Gen 5 pokemon already. RE: Pokemon BW animation rips - metalflygon08 - 10-04-2010 well actually...I've been using AR codes to get what I've ripped to this point, but a quick fix, and thanks to you, sheets should start rolling in! (does the dex mode include backsprites though?) RE: Pokemon BW animation rips - Kazuma - 10-05-2010 Looking cool! You can put the Reshiram and Tsuutaja with shadow? RE: Pokemon BW animation rips - metalflygon08 - 10-05-2010 the main site already has tsutaja so I wont be ripping him. from what I've see wargle only has about 7 frames. RE: Pokemon BW animation rips - metalflygon08 - 10-05-2010 newest sheet added to the front page. RE: Pokemon BW animation rips - Locked Achievement - 10-05-2010 Awesome job! RE: Pokemon BW animation rips - Kazuma - 10-05-2010 Why don't you add shadows? RE: Pokemon BW animation rips - GrooveMan.exe - 10-05-2010 Are shadows at all necessary? To be honest the mode7 scaling of them isn't great; and would turn out opaque if ripped. RE: Pokemon BW animation rips - Kyo Wolf - 10-05-2010 (10-04-2010, 11:49 PM)metalflygon08 Wrote: well actually...I've been using AR codes to get what I've ripped to this point, but a quick fix, and thanks to you, sheets should start rolling in! (does the dex mode include backsprites though?)Yes it does, you press a button (Can't remember which, one next to the play sign or w/e it is, I'm sure.) RE: Pokemon BW animation rips - Kazuma - 10-05-2010 Will you rip backgrounds (Battle)? RE: Pokemon BW animation rips - metalflygon08 - 10-05-2010 that's more the model and texture ripping stuff, since the battles take place in a 3d cylindar, with textures wrapping around. |