[GAME][IN DEVELOPMENT] Sharkaiger (formerly Shark Week) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [GAME][IN DEVELOPMENT] Sharkaiger (formerly Shark Week) (/thread-15537.html) |
RE: [GAME][IN DEVELOPMENT] Shark Week - Lexou Duck - 10-17-2010 Skype : Lexou Duck Also, Sharkweek Newcomer : - Dex RE: [GAME][IN DEVELOPMENT] Shark Week - Kosheh - 10-17-2010 (10-17-2010, 10:56 AM)Lexou Wrote: - Dexdex week YES RE: [GAME][IN DEVELOPMENT] Shark Week - Vipershark - 10-18-2010 i have to be an unlockable character this is mandatory RE: [GAME][IN DEVELOPMENT] Shark Week - Rosencrantz - 10-18-2010 (10-17-2010, 06:31 AM)Kosheh Wrote: can it somehow have a metal soundtrack with a chiptune influence? i know that's a lot of work but please do this please and be sure to name one of the tracks SHARK the Song RE: [GAME][IN DEVELOPMENT] Shark Week - tsr moderation staff - 10-21-2010 unfortunately there wont be any updates for the next 10ish days (unless one of my fine employees decides to post) so yeah. maybe there will be some stuff to post when i get back. RE: [GAME][IN DEVELOPMENT] Shark Week - Delicious - 10-21-2010 That explosion is awesome. Love the style. Keep going. =) RE: [GAME][IN DEVELOPMENT] Shark Week - DadNier - 10-22-2010 use that explosion effect for anytime anything breaks even if it shouldn't actually explode RE: [GAME][IN DEVELOPMENT] Shark Week - Lexou Duck - 10-22-2010 Actually, since apparently Cobalt is being lazy, I'll be doing some enemy design. Um, dude, [fish in space], you're never on Skype, and my PMs don't seem to work, so I'll just post this here : So, this a Mini-boss idea I had, and talked to Fawkes about. Anyways, I tried to fit in to the style, but with a swordfish. Also, this would mean Gorsal would have to work on a miniboss song (Sorry man). Also, Warning ! Spoilers below. Just highlight the transparent text. I thought that, after defeat, his mindwashing collar would break, also destroying his artificially developed muscles. He would now be Shark-size, and would actually turn out to be nice and playable. What do you guys think ? I also thought of 3 other mini-bosses who could be his bros something : a hammer-head shark ; a saw-shark, and an Orca Vipershark Wrote:i have to be an unlockable character You won't be playable, but you and some other TSR dudes might have a cameo in the game. DrSlouch Wrote:use that explosion effect for anytime anything breaks Way ahead of you : Falling ceiling clams that blow up when they touch the ground. RE: [GAME][IN DEVELOPMENT] Shark Week - Vipershark - 10-22-2010 http://img684.imageshack.us/img684/1435/vipershark1.png MANDATORY. RE: [GAME][IN DEVELOPMENT] Shark Week - Lexou Duck - 10-24-2010 Awesome. Anywho, here's an enemy : It sucks you in or blows you out, but doesn't move. Please critique. Especially Space Tuna. Also, it's based off of this. RE: [GAME][IN DEVELOPMENT] Shark Week - Gwen - 10-24-2010 I think if your doing a metal based chiptune soundtrack or thinking of it, you should try to do Fast As A Shark by Accept. RE: [GAME][IN DEVELOPMENT] Shark Week - tsr moderation staff - 10-25-2010 yeahhhhhh, lexou, i'm on a vacation with no skype and little internet. but yeah the enemy looks rad. ditch all the AA though RE: [GAME][IN DEVELOPMENT] Shark Week - Chris2Balls [:B] - 10-26-2010 lexou, you have some jaggies around the mouth of the shark. i'd cut the animation down to two frames. keep going guys, i want to play this n.n RE: [GAME][IN DEVELOPMENT] Shark Week - tsr moderation staff - 11-03-2010 OCTOBITCHES RE: [GAME][IN DEVELOPMENT] Shark Week - Chris2Balls [:B] - 11-06-2010 tell me more about this guy!! btw i guess it's still wip but the outlines could do with some fixing |