Trying a style that is not overused - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Trying a style that is not overused (/thread-15592.html) Pages:
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RE: Trying a style that is not overused - Neslug - 10-19-2010 Just noticed, thanks guys. RE: Trying a style that is not overused - Elk - 10-19-2010 Looks pretty good very organic... RE: Trying a style that is not overused - Gors - 10-19-2010 the eye animation is a little jumpy, but that's nitpicking RE: Trying a style that is not overused - Koopaul - 10-20-2010 God these are too good. Make more poses, make it into a sheet and submit it! RE: Trying a style that is not overused - Neslug - 10-20-2010 @ Gors: The style doesn't use subpixeling so I can't resort to that this time. @ Koopaul: I made an experimental hurt pose last night. Still needs an attack or two at least. It's not the complete animation and lacks the eyes closed frames also used in the idle. It might be a little over the top as well, but like I said I'm not done with it yet. RE: Trying a style that is not overused - Cobalt Blue - 10-21-2010 wouldn't it spawn some spikes out of his body as a gesture of being hurt? RE: Trying a style that is not overused - BynineB - 10-25-2010 I'd guess if it were hit it would be thrown back a bit. It looks quite nice though. |