Kirby Subscreens - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +-------- Forum: Nintendo (https://www.vg-resource.com/forum-8.html) +-------- Thread: Kirby Subscreens (/thread-156.html) Pages:
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RE: Kirby Subscreens - camds - 05-31-2008 come to think of it that must have tooken ages to rip, all those transformations RE: Kirby Subscreens - HylianFox - 05-31-2008 Miles07 Wrote:Right.. thanks Hylianfox! again sound advice (why didn't I think of that? ) You're rapidly becoming my favorite person around here. RE: Kirby Subscreens - HylianFox - 06-01-2008 hell YES! The 'poppy bright' thing not only works, but I found a site where I can get both the US and Japanese versions of the game. Now I can rip screens like there's no tomorrow! NO$GBA is a much better emulator than the other one I was using, the problem now is that it doesn't take savestates from GameFAQs. Looks like I'll have to get myself a flash drive to save my progress. RE: Kirby Subscreens - Miles07 - 06-02-2008 Convenience and accessibility are the keys to getting effective sprite-ripping done, Hylianfox. An ideal sprite-ripper should have: - one emulator per system in which ripping is to take place, preferably one with frame-by-frame slow motion and screenshoting capabilities (I recommend VBA for GBA games, for example) - one copy of the ROM for the games to be ripped - ample memory for storing screenshots and other ripped files in bulk - one good image-editing program (like Macromedia Fireworks or Adobe Photoshop) - PLENTY of time - lots of savestates. This is key because if you missed a sprite in an important cutscene or whatever, chances are you can't get back to there. Cycle through each savestate (1-10) every time you need to start rippin' sprites, then slow down the frame rate, screenshot every frame, then pause emulation. If at any time you miss a sprite, load that last save state and start ripping all over again. (yes, it DOES take a while). Screenshot EVERY frame, and delete the identical ones AFTER you rip the whole sprite animation and BEFORE you start making it into a sheet. RE: Kirby Subscreens - HylianFox - 06-03-2008 thanks again for the tips. As for screenshots, I've just been saving them to photobucket(like I do with finished/in progress sheets, PNG format of course) and removing them once I'm done. I'm still working up to trying trying my hand at frame-by-frame ripping. RE: Kirby Subscreens - HylianFox - 06-10-2008 bump RE: Kirby Subscreens - HylianFox - 06-15-2008 'squeak, squeak' OO >'V'< wow, that was really poor attempt at a mouse smiley :p RE: Kirby Subscreens - Ngamer01 - 06-15-2008 The Ninja Sub-Screen from Squeak Squad is my favorite. RE: Kirby Subscreens - joshl92 - 12-30-2008 Nice work. Keep it up! RE: Kirby Subscreens - Random Talking Bush - 12-30-2008 I have come back from the dead to say -- whoa! Whoa! Holy crap! (If a topic is more than a month old, don't bump it, please.) |