face2face - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: face2face (/thread-15764.html) Pages:
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RE: face2face - thernz - 11-11-2010 He doesn't look that balanced like his torso is leaning backward compared to his legs. RE: face2face - Lexou Duck - 11-11-2010 Also, his legs are positioned in a way that makes him look stuck up RE: face2face - ccoffee table - 11-11-2010 legs are just sloppy outlines, just needed something to see the overall image RE: face2face - Chutzpar - 11-11-2010 Really you should lay down a base for the overall image before you start working in detail anywhere. Even if you only scribble out a stick figure or really loose gesture, it helps keep a pose unified and make it less stiff. If you start with the head and work down with no planning ahead, you're very likely to just do the same bus-stop poses over and over, or to draw parts of the body that don't seem to match. RE: face2face - Alpha Six - 11-11-2010 I really like the way the head is turning out, but yeah I'm not a fan of the body lines. It's just a rough though so we'll see where that goes. |