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SOL: THE GAME - Printable Version

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RE: [IDEA] [GAME] SOL: THE GAME - [robo9] - 12-01-2010

Loving the style, hopefully this gets coded and becomes playable.


RE: [IDEA] [GAME] SOL: THE GAME - Kosheh - 12-01-2010

is it bad that i can't tell who anybody is there

i don't know i think devicho and i look the same when 8-bitted

my ref in both choices of attire wears green, it's almost natural


RE: [IDEA] [GAME] SOL: THE GAME - Gwen - 12-01-2010

[Image: w075s7.png]
Thought I'd give it a try with my new ref character Tongue


RE: [IDEA] [GAME] SOL: THE GAME - Gors - 12-01-2010

(12-01-2010, 05:42 PM)Kosheh Wrote: is it bad that i can't tell who anybody is there

no


RE: [IDEA] [GAME] SOL: THE GAME - Nindo - 12-01-2010

Is it bad that I can tell who everybody is there


RE: [IDEA] [GAME] SOL: THE GAME - Gors - 12-01-2010

animatin'

[Image: solwalkjumpcrouch.gif]
walking, jumping, crouching

[Image: solattackcombocrouchjum.gif]
attack, attack combo, crouch attack, jump attack

[Image: solchargejump.gif]
jumping charge attack

[Image: solchargespin.gif]
charge attack

[Image: solclimbing.gif]
wall climbing

[Image: solpaintblock.gif]
creating paint blocks

As you can see, I gave Sol wall-climbing and platform creating abilities. Seeing that this game is meant to have random generated levels, this may make the gameplay interesting.

sheet update

[Image: solthegame.png]

I am also planning to make a paint blob shooting attack

and implement the possibility to choose between numbers/icons/bars for HP and Paint


RE: [IDEA] [GAME] SOL: THE GAME - Kitsu - 12-01-2010

Welp, time to start a totally new design document.

btw, how exactly are the different attacks supposed to work? We're working with only directional input and 2-4 buttons (one of which will have to be used to pause the game). I can see A being jump and B being attack; holding B and releasing would be charge attack (speaking of which, should it allow you to move while charging?), but how does one create the blocks?


RE: [IDEA] [GAME] SOL: THE GAME - Gors - 12-01-2010

You could map those attacks like this:

A=jump
B=attack
Hold B=charge
Hold B and release=charge attack (side to move)
Hold B and press A=jumping charge attack
Hold B and press forward=paint shoot
Up and B=create blocks
press forward against a wall=wall-climb




RE: [IDEA] [GAME] SOL: THE GAME - tsr moderation staff - 12-01-2010

ffffffffffff blue shark


you are my hero gorsal


RE: [IDEA] [GAME] SOL: THE GAME - Rosencrantz - 12-02-2010

I want in too :C

[Image: Rosencrantz.png]

I need to update my ref sometime eventually maybe
with MECHANICAL ARMS


RE: [IDEA] [GAME] SOL: THE GAME - Gors - 12-02-2010

two more animations

[Image: solhurt.gif]
hurt

[Image: soldeath.gif]
death



RE: [IDEA] [GAME] SOL: THE GAME - Gors - 12-02-2010

now with actual pixel art

[Image: solthegame.png]


RE: [IDEA] [GAME] SOL: THE GAME - Lexou Duck - 12-02-2010

I love the portraits and the 100-800 numbers.



Heart


RE: [IDEA] [GAME] SOL: THE GAME - Kitsu - 12-02-2010

Uh, what are the portraits for?

I mean, other than for SECRET UNLOCKABLES?

also, VShark looks much better now.


RE: [IDEA] [GAME] SOL: THE GAME - Rosencrantz - 12-02-2010

Tyvon looks a little Gideon Graves right there