SOL: THE GAME - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: SOL: THE GAME (/thread-15924.html) |
RE: [IDEA] [GAME] SOL: THE GAME - [robo9] - 12-01-2010 Loving the style, hopefully this gets coded and becomes playable. RE: [IDEA] [GAME] SOL: THE GAME - Kosheh - 12-01-2010 is it bad that i can't tell who anybody is there i don't know i think devicho and i look the same when 8-bitted my ref in both choices of attire wears green, it's almost natural RE: [IDEA] [GAME] SOL: THE GAME - Gwen - 12-01-2010 Thought I'd give it a try with my new ref character RE: [IDEA] [GAME] SOL: THE GAME - Gors - 12-01-2010 (12-01-2010, 05:42 PM)Kosheh Wrote: is it bad that i can't tell who anybody is there no RE: [IDEA] [GAME] SOL: THE GAME - Nindo - 12-01-2010 Is it bad that I can tell who everybody is there RE: [IDEA] [GAME] SOL: THE GAME - Gors - 12-01-2010 animatin' walking, jumping, crouching attack, attack combo, crouch attack, jump attack jumping charge attack charge attack wall climbing creating paint blocks As you can see, I gave Sol wall-climbing and platform creating abilities. Seeing that this game is meant to have random generated levels, this may make the gameplay interesting. sheet update I am also planning to make a paint blob shooting attack and implement the possibility to choose between numbers/icons/bars for HP and Paint RE: [IDEA] [GAME] SOL: THE GAME - Kitsu - 12-01-2010 Welp, time to start a totally new design document. btw, how exactly are the different attacks supposed to work? We're working with only directional input and 2-4 buttons (one of which will have to be used to pause the game). I can see A being jump and B being attack; holding B and releasing would be charge attack (speaking of which, should it allow you to move while charging?), but how does one create the blocks? RE: [IDEA] [GAME] SOL: THE GAME - Gors - 12-01-2010 You could map those attacks like this: A=jump B=attack Hold B=charge Hold B and release=charge attack (side to move) Hold B and press A=jumping charge attack Hold B and press forward=paint shoot Up and B=create blocks press forward against a wall=wall-climb RE: [IDEA] [GAME] SOL: THE GAME - tsr moderation staff - 12-01-2010 ffffffffffff blue shark you are my hero gorsal RE: [IDEA] [GAME] SOL: THE GAME - Rosencrantz - 12-02-2010 I want in too :C I need to update my ref sometime eventually maybe with MECHANICAL ARMS RE: [IDEA] [GAME] SOL: THE GAME - Gors - 12-02-2010 two more animations hurt death RE: [IDEA] [GAME] SOL: THE GAME - Gors - 12-02-2010 now with actual pixel art RE: [IDEA] [GAME] SOL: THE GAME - Lexou Duck - 12-02-2010 I love the portraits and the 100-800 numbers. RE: [IDEA] [GAME] SOL: THE GAME - Kitsu - 12-02-2010 Uh, what are the portraits for? I mean, other than for SECRET UNLOCKABLES? also, VShark looks much better now. RE: [IDEA] [GAME] SOL: THE GAME - Rosencrantz - 12-02-2010 Tyvon looks a little Gideon Graves right there |