Solink's n64 models - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------- Forum: Nintendo 64 (https://www.vg-resource.com/forum-63.html) +------- Thread: Solink's n64 models (/thread-16253.html) |
RE: Solink's n64 models - valforwing - 01-02-2011 Nice stage. are there others like it? RE: Solink's n64 models - Zerox - 01-02-2011 Wow your on fire Solink fantastic! RE: Solink's n64 models - Solink - 01-02-2011 (01-02-2011, 02:45 PM)valforwing Wrote: Nice stage. are there others like it?Tutorial stages? No, but there are other non playable stages like Final Destination (01-02-2011, 03:48 PM)Zerox Wrote: Wow your on fire Solink fantastic!Yes, ripping the stages and the fighting polygons is easy(the polygons only have one texture) Here's an other one! http://www.mediafire.com/?nvdbykfl3s9xk1x RE: Solink's n64 models - alecpike - 01-02-2011 why is the beta stage under characters? RE: Solink's n64 models - Shadowth117 - 01-02-2011 Ah man, I love the fighting polygons. I remember missing them a bunch when Melee came out even if the wire frames were pretty cool. Only thing is that I need you to reupload the Tutorial stage. For whatever reason, the download never comes up after I click the download request. @alecpike Fixed. RE: Solink's n64 models - Solink - 01-02-2011 (01-02-2011, 04:18 PM)Shadowth117 Wrote: Ah man, I love the fighting polygons. I remember missing them a bunch when Melee came out even if the wire frames were pretty cool.It works for me RE: Solink's n64 models - Shadowth117 - 01-02-2011 I dunno why it doesn't work for me. I just click the Download button and it says your download is starting. Nothing ever comes up though every time I try it. If you could mirror it somewhere that'd be great. RE: Solink's n64 models - Solink - 01-02-2011 (01-02-2011, 04:27 PM)Shadowth117 Wrote: I dunno why it doesn't work for me. I just click the Download button and it says your download is starting. Nothing ever comes up though every time I try it. If you could mirror it somewhere that'd be great.I uploaded it to rapidshare Do you see it now? http://rapidshare.com/#!download|454l34|440464097|Tutorial_Stage.zip|9 RE: Solink's n64 models - Shadowth117 - 01-02-2011 Yeah, I got it this time. That's the only file I've ever downloaded from Mediafire that's ever done that. Thanks for mirroring it. RE: Solink's n64 models - Solink - 01-02-2011 The Fighting Polygons' stage http://www.mediafire.com/?uek61owgrxb0g9f RE: Solink's n64 models - Kyleglor - 01-02-2011 Very nice keep up the great work. RE: Solink's n64 models - valforwing - 01-03-2011 I love how these stages are turning out. I've never really played SSB since i've never owned a N64, how many stages are there? about 8 right? RE: Solink's n64 models - Shadowth117 - 01-03-2011 I can't remember honestly. Not including the campaign specific stages and special ones I think there are 8 of them. Thing is, there are a whole bunch of extra stages as well mostly because of the Break the Targets and Board the Platforms stages. I still wish they would have brought back Board the Platforms, but I guess they figured it was just too similar to the Break the Targets stages anyway. RE: Solink's n64 models - valforwing - 01-04-2011 I love a good challange in converting. getting this stuff to work properly as a stage in MMD is a winding road it is, you never know when the model will be too small or too HUGE to work. Board the platforms? like jumping from board to board?....that one sounds tricky. to the platforms move about? if they do then it's likely they will be individual models instead of one big stage. RE: Solink's n64 models - Shadowth117 - 01-04-2011 Well its not like he's ripping these directly, so I'd assume that he'd go for the whole stage if he did it. It'd be better that way anyway since recreating the placement of either targets or the platforms would be a pain. The platforms especially since they could be different sizes. But yeah some of them move about a bit. It was certainly an interesting mini game since it made the game play out like a pure platformer. |