Super Smash Bros. Brawl Rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------- Forum: Wii / Gamecube (https://www.vg-resource.com/forum-76.html) +------- Thread: Super Smash Bros. Brawl Rips (/thread-16306.html) |
RE: Super Smash Bros. Brawl Rips - valforwing - 01-10-2011 really? so it's a separate item i can just deselect? RE: Super Smash Bros. Brawl Rips - Zerox - 01-10-2011 Valforwing I don't mean to come off rude, but if your going to try to do things with 3D models you really need to "learn your craft". Read a tutorial or two on the programs you use, learn to do some basics that should just be common knowledge when working with a program. You'll be amazed at how much more you could do just by learning how the program you use works and then you wouldn't have to ask nearly so many questions, that are quite often trivial to anyone who actually knows how to do anything with a 3D program. You always say you don't know how to assign materials and are disappointed if a model has trouble with them and they're not preassigned. This is the kinda thing that if you'd just learn the basics of the interface of a program you want to use that you could fix in 5 seconds top. And yet it'd save you so much trouble in the long run. All it takes is for you to take 20 minutes and learn a bit. So to be on-topic still, Tiberious do you intend to get more Subspace Emissary models or are you going to do other stuff in the near future such as characters or trophies? RE: Super Smash Bros. Brawl Rips - Tiberious - 01-11-2011 I'm not sure, to be honest.Probably whatever moves me to rip it at the time. RE: Super Smash Bros. Brawl Rips - Crett - 01-12-2011 I *sniff* wish these were rigged. ;3; I wish every model just came rigged. I'm so horrible at rigging. I've rigged one or two models and the always had one or two glitches or a functionality I just couldn't get right. WHY WORLD, WHY!? RE: Super Smash Bros. Brawl Rips - Shadowth117 - 01-12-2011 You really should pay more attention to what you say Crett. ALL of these models are already rigged. In the future, please try to be more careful so you don't look like a fool. RE: Super Smash Bros. Brawl Rips - Crett - 01-13-2011 They are? When I looked at the primid file, it wasn't. Must be my program. ;3; RE: Super Smash Bros. Brawl Rips - Shadowth117 - 01-13-2011 You're right actually. All of the others ones were rigged though and for the primid, well you know what they say about assuming things. RE: Super Smash Bros. Brawl Rips - Tiberious - 01-14-2011 (01-13-2011, 10:01 PM)Shadowth117 Wrote: You're right actually. All of the others ones were rigged though and for the primid, well you know what they say about assuming things. O.O I missed the skeleton for the Primid? That will not do. Edit again: Really? Maybe I didn't make the modifier real. Let's give this one more try. RE: Super Smash Bros. Brawl Rips - Shadowth117 - 01-14-2011 Actually the bones are there and everything in the last version of it; its just that the vertex weighting on the model itself wasn't there for some reason. Same with the one you just uploaded. RE: Super Smash Bros. Brawl Rips - Tiberious - 01-14-2011 (01-14-2011, 02:44 PM)Shadowth117 Wrote: Actually the bones are there and everything in the last version of it; its just that the vertex weighting on the model itself wasn't there for some reason. Same with the one you just uploaded. Mmk. My next one is looking to be Nagagog, but for some reason, his textures are greyscaled, just like on your SC4 Vader. How should I go about fixing that? RE: Super Smash Bros. Brawl Rips - Shadowth117 - 01-14-2011 I think with Brawl Box you can view the palettes that the textures use. I'd just screenshot the colors and place them in an image file with maybe something in your readme explaining what to do with them. You can provide the colored versions of the textures too if you like, but I'd prefer if you kept the originals as well. RE: Super Smash Bros. Brawl Rips - Tiberious - 01-21-2011 Hey, stupid question time... did you somehow forget to add Yellow in your updating? RE: Super Smash Bros. Brawl Rips - Shadowth117 - 01-21-2011 I guess I did. Sorry about that, I sometimes miss one or two things. Just make sure to say something and I'll fix it. I'm only human you know. RE: Super Smash Bros. Brawl Rips - Tiberious - 01-21-2011 I'm not upset. I just didn't want to come out saying "%$^&% why didn't you get Yellow Alloy put up you $%$%^!", ya know? Figured I'd state it as I did and make things go a little smoother. I suppose I could try a "Hey, I think ya missed <model>" next time. RE: Super Smash Bros. Brawl Rips - Tiberious - 02-22-2011 Been a little while, huh? This time, I've turned my attention to the world of pokémon. I'm grabbing as many species as I can from various sources, and today's update contains some of Spear Pillar's residents. Unfortunately, I'm having problems with the MD5 conversions of Palkia and Mesprit. Further, Azelf and Uxie needed quite a bit of work to get looking as they should. Another strange thing to note is when I returned to get the screenshots from Blender, the forehead gems for the Lake Trio refused to show the proper color in the mode I used (for the record, all my shots are taken from the 'Game' mode, since it shows how textures layer on each other). As usual, the OP will be updated with these three. |